We are proud to introduce new headgear for this update, also special bullets now do double damage against cryptids, tools can now be swapped in the van (!), and more!
New & improved headgear
Night-vision goggles now illuminate specific cryptids, infrared was added which is useful for other cryptids and also shows them through walls, headlamps improve all around visibility, and the other headgear are more comparable to be viable choices.
Special bullets against cryptids
Cryptids are now vulnerable to specific bullet types, which will score double damage.
Various aspects were adjusted to allow this, e.g. bullets can be carried in the misc slots and changed when not in combat, cryptid analyze tools use shared battery, bullet prices were changed, etc ...
![](https://www.eprison.de/pics/games/https://clan.akamai.steamstatic.com/images/28196359/84c6ed17d17c04ee2b70a700ef3520f9a080bc14.jpg)
Improvements
• Night-vision Gen1, now also improves visibility of specific enemies
• Night-vision Gen2, new headgear that gives clearer visibility than Gen1
• Gasmask, new headgear that gives psychosis resistance & bit of armor
• Headlamps x2, new headgears that give improved visibility
• Infrared Goggles, new headgear showing heat signature for certain enemies
• Riot Helmet, new headgear that gives extra protection
• Ear protection headgear now gives stability bonus
• Tools can now be placed in van, and swapped mid-job
• Specialized bullets now deal double damage against specific cryptids
• Bullets can now be placed in misc slots, and changed when not in combat
• Alternative animations when using headlamp/nightvision/infrared
• Shadowbeasts/shadow now require infrared instead of night-vision
• Increased parabolic disruption resistance to 4
• Reduced cryptid analyze battery usage
• Blacklight can now analyze bone piles for cryptids as well
• Parabolic can now analyze corpses for cryptids as well
• Updated cryptid journal entries to mention bullet weaknesses
• Special ammo impact fx
• Various classes have been given headgear, and specialized bullets
• Combat tutorial adjusted to allow changing to incendiary bullets for albinos
• Adjusted bullets to accommodate for specialized bullets usage
• Adjusted prices of all headgear to accommodate new items
• Adjusted sell price to 50%
• Removed the visual cone from parabolic for better immersion & optimization
Fixes
• Fixed issue when picking up map hints without having it equipped
• Fixed thermal condensation mode not working properly in early jobs
• Translation fixes for some missing keys
Thanks for the feedback, and looking forward to hear what you think of this update!
Ballistic