Build 1.5.6140 Halloween Update

Additions:
- Added new map Hallows’ Grove where you defend pumpkin groves that power magic cauldrons that summon Ether Paladins to aid you
 - Added Halloween themes to all maps (excluding Christmas)
 - Added spooky sounds and music
 - Added Jack-o’-lantern bombs in place of Powder Kegs
 - Added Orc Beastmaster, summons demon hounds
 - Added restless souls, when villagers are killed, they can become a ghost and haunt the living until they reach a cemetery, also takes a population slot
 - Added Ether Paladin that will spawn from cemetery once enough restless souls are collected
 - Added a monster counter under wave timer to show total number of creatures attacking
 - Added over 30 new sounds effects
 
Improvements:
- Improved performance and frame rates
 - Improved monster spawner to be more aggressive, and to use large groups when attacking
 - Improved radar, now easier to see enemies
 - Improved campaign map, moved bonus maps to left side
 - Improved effect of higher level monsters and villagers, now have stars under their feet
 - Improved buildings to have light emitting from windows
 - Improved cursor with custom image
 - Improved particle effects on many of the towers
 - Improved turn rate of AI controlled agents
 - Improved animations to better match movement and actions
 - Improved graphics by adding glow to lights and reflective objects (may be toggled in options)
 - Improved powder kegs/jack-o-lantern bombs by adding range ring
 - Improved static spire’s enemy detection
 - Removed structures from build list when it would conflict with map objectives
 - Improved many of the shaders
 
Balance Changes:
- Made event maps playable independent of campaign progress
 - Slightly reduced income rate on Muir
 - Decreased damage on Flame Shrine level 1 from 50 to 40
 - Increased damage on Flame Shrine level 2 from 50 to 65
 
Bug fixes:
- Fixed bug where player would sometimes auto-attack when trying to run away
 - Fixed bug with shadows on map Shadestone
 - Added short splash screen on start so steam was causing game window to be in background because it took too long on startup
 - Fixed normal map problem on some terrain textures
 - Fixed bug that would prevent villagers from attacking hostile animals
 - Fixed bug where voices were not using the voice slider in options
 - Fixed bug with slow shrines that would sometimes allow mobs through without effects
 
