Fixes
- Fixed end of game transition failing to run after defeating final boss
- Fixed grapple sound effects and alternate fire
- Fixed crash when target of a Gonome projectile is killed
- Fixed sniper rifle using wrong animations
- Fixed Desert Eagle laser disappearing when reload is triggered with a full magazine
- Fixed displacer ammo HUD icon
- Fixed Glock being reloadable while full
General
- Fixed setting monitor refresh rates through -freq when used with -nofbo
- Fixed unnecessary texture rescaling with NPOT textures
- Fixed slist command, will now show servers on the local network
- Fixed erroneous return in SV_ClipToLinks (HL #1685)
- Fixed inability to reload a partially empty weapon after reloading a save game
- Fixed MP5 spread factor, multiplayer factor was being used for single player and single player for multiplayer
- Fixed progress bar for individual files in resource download always showing at 100%
- Added auto-saving of several cvars (HL #2237)
- Fixed missing localizations in spectator UI
- Fixed NPC turn rate when running at >60FPS
- Reordered columns in server browser to prevent game descriptions from being used to fake server player count
- Fixed sv_cheats from being settable by players in a multiplayer game (sv_cheats is controllable by the server)
- Security fixes to console commands
- Security fixes to resource loading
- Security fixes to saving/loading