Don't forget that GTFO is still 40 % off.
PATCH NOTES
NEW FEATURES & CHANGES
- Added dodge mechanic back, consuming stamina on use.
- Narrative description is now hidden for expeditions B1-E1 when locked.
- Updated Revolver reload animation.
LEVEL DESIGN CHANGES
- Swapped 2 snatchers for 1 tank in R8B3 Secondary.
- Fixed some wave spawns in R8E1 so they don’t spawn from front.
BUG FIXES
- Fixed bug where Voice Logs were controlled by SFX instead of Dialog setting.
- Fixed bug where the Slug Shotgun didn’t count for the “Close Quarters” Achievement.
- Fixed bug where placing the Consumeable Tripmine invalidated the “Low Tech” Achievement.
- Fixed bug where the Achievement “D-Lock Block Decipherer” was incorrectly awarded and “Theorist”, ”Versed”, & “Cataloger” could not be awarded if you played a Modded rundown. The Achievement now goes back to the unawarded state only if you did not discover enough logs, but have it incorrectly awarded. No progress is reset.
- Fixed bug in R8A1 where a wall had no collision in Zone 73.
- Fixed bug in R8B2 where a scan could be floating in the air.
- Fixed bug where R8C1 Overload could not be completed due to a Terminal sometimes being inaccessible.
- Fixed bug in R8C1 where some incorrect comments were mentioned in the objective text.
- Fixed bug in R8D1 where a dead body had blood on mask but not on their clothes.
- Fixed bug in R8E1 where there were two incorrect Warden Objective texts.
BUG FIXES, CONTINUED (mild spoilers ahead)
- Fixed bug in R8A2 where there were some blank subtitles.
- Fixed bug in R8A2 where there were some overlapping objects in the extraction Zone.
- Fixed bug in R8A2 where the objective disappears after the Schaeffer & Henriksson argument.
- Fixed bug where the wrong fog settings get applied after playing R8A2 Secondary.
- Fixed bug where R8B4 Secondary could not be completed.
- Fixed bug in R8B4 where the Data Sphere was not required for extract if you restored from checkpoint.
- Fixed bug in R8B4 where a player could get stuck in Zone 159.
- Fixed bug in R8C2 where the game could hard-lock if certain commands were used on a specific Terminal.
- Fixed bug in R8C2 where there was a missing sound from the Vogen.
- Fixed bug in R8D2 where a command could be entered multiple times causing audio issues.
- Fixed bug in R8E2 where the command “ADMIN_TEMP_OVERRIDE” could be used more than once.
- Fixed bug in R8E2 where the fade-out briefly stops working at the end animation.
- Fixed bug in R8E2 where an objective text had a missing closing color tag.
- Fixed bug in R8E2 where you could get extra time when failing the Reactor Verification.