Which ones are your go-to for your main and secondary weapon??
PATCH NOTES
WEAPON CHANGES
HEL Shotgun
- Slightly increased shot delay
Burst Cannon
- Slightly increased damage
Sawed-Off Shotgun
- Slightly increased starting damage falloff
- Slightly reduced reload time
HEL Auto Sentry
- Slightly increased maximum ammo
- Prioritizes targeting the body of enemies instead of their head
HEL Auto Pistol
- Slightly increased starting and ending damage falloff
Machine Pistol
- Slightly increased damage
- Slightly reduced shot delay
- Reduced ending damage falloff
BUG FIXES
- Fixed bug where clients did not trigger voice lines.
- Fixed bug in the Apparel Requisition window where it didn’t show the Expedition names correctly.
- Fixed bug where R6AX, R6BX, and R6CX contained the label “://EXT”.
- Fixed bug in R6AX where the terminal had an “Audio Buffer Size Exceeded” message incorrectly.
- Fixed bug in R6B2 where two resource boxes could be inaccessible.
- Fixed bug in R5D1 where an enemy can spawn underground and be inaccessible.
- Fixed bug in R6CX where the description mentioned DX instead of CX.
- Fixed bug in R6AX where an enemy can spawn in an inaccessible location.
- Fixed bug in R6C3 where there could be an inaccessible locker.
- Fixed bug in R6CX where you could get stuck on a railing.
- Fixed bug in R6D1 where the boss music didn’t play.
- Fixed bug where the Heavy SMG could reload an invisible magazine when empty.