Major Fixes:
- Attempting to take a Playground Thumbnail and hiding the HUD on controller will no longer cause a lack of input when returning back to the Playground Settings menu.
- Attempting to customize the Message Notification gizmo on controller will no longer cause a lack of input.
- Fixed navigation issue on controller when attempting to tab across different Playground search categories vs viewing the next page of results when browsing Published Playgrounds.
- Fixed some base buildings built on rocks, twigs, and other objects improperly noting they were supporting the rest of the base.
- Fixed a crash that could occur when quickly swapping to a bow and then to another weapon quickly.
Changes:
- "Show" and "Hide" actions will only be default trigger actions when linked to Structural buildings instead of a handful of other objects as well.
- You can access the Playground Settings menu during Play Mode so you can take your Thumbnail in Play Mode instead of Design Mode if you prefer.
- Links will not display in the world when taking your Playground Thumbnail.
- Player Death Trigger and Teleport Gizmo can be customized via Link actions.
Other Bug Fixes:
- The Pond Hatch properly opens for clients in Story mode games.
- Triggering a Spawn action on a Creature Spawner when only some of the creatures were previously killed will replenish the active spawned creatures up to the specified count.
- Fixed the "Next Page" / "Previous Page" buttons in the Playgrounds Browser not being viewable in the Windows Store version since "Import Save" and "Export Save" were still being shown.
- Clients now locally detect their own death from the Player Death Listener gizmo.
- Players can place objects that are colliding with a Hazard Volume.
- Icon for the Punji Spike Trap appears now.
- Building health bar no longer shows up twice.
- Trigger Volumes can be linked to more than one object.
- Players can no longer lounge on chairs that have been scaled up or down.