Major Fixes:
- Various buildings no longer rotate their placement after save / load.
- Various buildings no longer rotate their placement after switching between Play mode and Design mode in Playgrounds.
- Playgrounds that use a Player Spawner as the starting spawn location will properly be deactivated when another Player Spawner uses the "Set Checkpoint" action.
Changes:
- Equipment generating gizmo now returns current equipped items to your inventory or drops them in the world when equipping new items.
Crash Fixes:
- Fixed crash that could occur if an Explosive Bur Trap was near a Laser Pillar.
Other Bug Fixes:
- Items grown in the Garden Patch will no longer fall over after loading a save.
- Dew drops no longer fall off of Dew Collectors after loading a save.
- Clients can eat meat directly off the Campfire again.
- Enemy health bar properly prioritizes creatures over players when playing as a client.
- Buildings you build in Play mode in a Playground now count towards coziness.
- The "Push to Sprint" game option properly toggles Sprint off if you press the Sprint button while Sprinting.
- Coziness works in Playgrounds mode for buildings players have built in Play mode.
- Certain quest objective markers now point to the proper location.
- Reduced intermittent hitching that could take place when you had a large base.
- Removed HDR setting on console that caused improper colors and harder to read user interfaces.
- Improved Whiffle Ball visuals on Xbox One.
- Additional BURG.L quest fixes.