GRID Ultimate Edition/Season 3 Players
- Four Hypercars - Welcome the Ferrari FXX-K Evo, Koenigsegg Jesko, Koenigsegg Agera RS, and the Bugatti Veyron 16.4 Super Sport.
- 33 Career events - Two new threads (Invitational Favourites and Track Day) as well as a new Ravenwest Showdown
- Nine new achievements/objectives - New objectives (tied to new achievements) can be found here: Player Profile > Objectives > All > Seasons
- 14 liveries
- Six livery patterns
- Five player cards
- Five player banners
All GRID players
- Two bonus cars - Available to all GRID players, the Honda NSX-GT and NISSAN GT-R Racing Car (GT500 Spec)
- Loan Car - The Bugatti Veyron 16.4 Super Sport is available as a loan car for all GRID players in Multiplayer
- Suzuka Circuit - Fly to Japan with this new circuit featuring three layouts and three reverse layouts - playable in all nine weather/time of day conditions
Quality Changes
- Multiplayer/Freeplay currency rewards increase - Payouts for Freeplay, Private Lobbies, Public Lobbies, and Quickmatch have been substantially increased.
- Various AI tweaks have been made on both cars and tracks. Players should notice that simulated AI times are more realistic
Bug Fixes
General- Fixed an issue where the total distance driven would sometimes reset to zero
- Fixed an issue where terminal damage may reset split times, causing impossible lap times
- Fixed an issue where players may not have been able to retire after terminal damage in Time Attack.
- Various UI/text issues resolved
- Various stability fixes
Achievements/Accolades/Statistics
- All ‘Overtake’ objectives now include actions such as ‘Slingshot’ and ‘Clean Pass’ in their totals
- ‘Distance driven on two wheels’ has been changed to ‘Time driven on two wheels’ to reflect the objective wording
- Fixed an issue where the ‘Track Day GT Hoarder’ objective would not unlock
- Fixed an issue where the ‘Reach Player Level 99’ accolade would not unlock
- Fixed an issue where the ‘Show Off’ achievement would unlock incorrectly during Time Attack
Multiplayer
- Fixed an issue where terminal damage during a race would cause a user’s finishing time and position to be random
- Fixed an issue where if a player with zero flashbacks remaining had terminal damage during a race, the race would never end
- Fixed an issue where names of drivers/cars in leaderboards were shown in black
More information about GRID’s Season 3 can be found in our ‘deep-dive’ blog post over on the Codies Blog. For any future technical assistance with GRID, please head to the official Codemasters Forums.