Patch 1.7.0 - Optimization Beta Tests
- Global fixes and optimizations:
[list]
- [added] Implemented a new occlusion culling system.
- [updated] LOD-level updates and reworks for most of the machines.
- [updated] Day-night cycle light calculations.
- [fixed] Collision data corrections all over the map.
- [fixed] Machine tire trail system performance update.
- [fixed] Performance issues with the nVidia(R) RTX-series are probably fixed.
- [optimized] Rendering pipeline of mountains and trees.
- [optimized] Shadow casting by static and dynamic objects.
Warehouse optimizations:
- [added] New entrance gate in the hangar for better interior occlusions.
- [updated] Reworked lighting placement and parameters.
- [optimized] Adjusted geometry and LODs of equipment inside.
Location-specific assets and environment optimizations:
- Town outskirts.
- Part & Mashine Shop.
- Bank & Warehouse.
- West & East bridge.
- Sawmill & Port.
- All of the parcels.
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