Hope you're all doing great! Since our last major update, Patch v1.1.0, we’ve been hard at work wrapping up the next update for you. Patch v1.2.0 is in the works, and it comes with improvements, bug fixes, and adjustments to pacing—all thanks to the feedback you've been sending us!
Here are some of the new things coming to Goblin Stone soon:
- Scout quests for all levels will be drastically shorter, and levels in Act 2 will also be shortened.
- Scourge bosses will now show up at the end of most story levels to award badges, reducing the need for additional adventures to obtain their badges.
- Some foes may be marked as an “Unusual Foe,” granting them various buffs (or debuffs) that may change the way you approach the battle.
- Increase in the quantity of materials you can get on adventures and also increase in the availability of each type.
- Building guilds will no longer be a requirement for a goblin to change classes, as long as the class is unlocked.
- Material count will be displayed in a more prominent area, and it will be easier to see what materials are needed to upgrade rooms.
- You will be able to reroll abilities per battle instead of per adventure.
- Improvements to some abilities like Blood Rupture, Frostbite, and a few more.
- Fixes to some genetic traits that didn’t work as intended.
- Memory leak fixes to reduce slowdowns.
Stay tuned for news regarding the timing of the patch release and for the official patch notes announcement.
If you have some suggestions you would like to have included in this patch, please let us know, and we will try to squeeze them in. As part of our commitment to the game, we plan on rolling out improvements at regular intervals.
Join the Goblin Stone Discord server and please keep your feedback and suggestions coming!
Till then, keep the goblin spirit alive!