- Stockpile UI is now resizable. Size and position are preserved across play sessions like other resizable windows
- Added a restock threshold setting to each stockpile
- [list]
- Stockpile automatically suspends itself when full and unsuspends when there are the same or more number of spaces available as the threshold
- Manually turning suspend on or off will override any automated behavior
- Visual artifacts with some sprites
This update has been crazy! If you haven't seen the indev board on the official forums, I ran into a ton of bugs getting dirt, etc to act like wheelbarrows. Some bugs might have been old but the majority were new, so I left them out of the changelist going from 0.9.14 to 0.9.15. This has been the longest patch in Gnomoria's history and took much longer than I or anyone could have guessed. I'll still be working on bugs along the way but it will be nice to start working on some other areas of the game again :)
Also, I wanna say thanks to everyone who's been testing out the changes on the indev branch. It's been a huge help, you guys are awesome!