- Reduced mant aggro range to keep them focused on stealing food.
- Increased the minimum food + drink before mants start spawning
- Adjusted mant spawns so that lower food/drink stocks attract fewer mants than before while also higher stocks attract more mants than before
- Added buckets and sacks. Used for hauling goods similar to wheelbarrows but for items that store in barrels and bags.
- Changed grove and farm behavior so that higher priority groves/farms will be worked before lower priority. Previously they first went in job order (Harvest, etc) and then in priority order within the same job type.
- Increased skill gains from Prospecting
- Added lead slivers to prospecting stone
- Chance of successful prospecting now increases with Prospecting skill
- Added an additional property so that objects of the same material can have different sustain values
- Increased sustain for doors and golems
- Decreased sustain for leather armor
Fixed
- Crash when a zombie rises while on a set trap
- When stocking with wheelbarrows, items sometimes getting in an invalid state where they were simultaneously inside and not inside a crate.