GalCiv III v.Next
- Tiny hull receives +2 speed buff
- Small hull receives +1 speed buff
- Cargo hull cost increased
- Slight bump to improvement costs.
- Colony ships cost more
- Prototype hyperdrive requires anti-matter instead of Promethion
- Fixed bug that could cause an AI player to rush a ship when it didn't want to.
- Easier difficulty levels made easier with "dumber" AI.
- Default player count per map size increased: - Small: 3 to 5 - Medium: 6 to 9 - Large: 8 to 11 - Huge: 12 to 17 - Gigantic: 16 to 21
- Star distance reduced from 7 tiles to 5 tiles.
- AI more reasonable in tech trading
- Planetary Improvement tech increases admin points +1
- Colonial Engineering tech increases admin points +1
- Artificial Gravity tech increases admin points +1
- Interstellar Resupply tech increases admin points +1
- Xeno Commerce tech increases admin points +1
- Xeno Entertainment tech increases admin points +1
- Maps given more habitable planets: - Tiny map habitable planet count increased from 32 to 36 - Small map habitable planet count increased from 40 to 48 - Medium map habitable planet count increased from 100 to 120 - Large map habitable planet count increased from 200 to 250 - Huge map habitable planet count increased from 300 to 320 - Gigantic map habitable planet count increased from 400 to 450 - Immense map habitable planet count increased from 500 to 550
- Content approval threshold reduced from 45% to 40%
- Starting year increased from 2242 to 2243 for Retribution
- Starbase particle beam support weapon no longer requires Elerium
- Starbase Stinger missile support eapon no longer requires anti-matter
- Starbase Shield Generator support module no l,onger requires Elerium
- Starbase Point defense support module no longer requires Elerium
- Starbase Titanium plate module no longer requires Durantium
- Starbase perimeter Scanner no longer requires Durantium
- Starbase sector scanner Durantium cost reduced from 2 to 1
- Starbase modules resource cost reduced by 1
- Starbase Archeology module benefits increased
- Starbase level 1 economic modules no longer require special resources
- Planet class 26 added
- General balance of planets classes moved down some.
- Players can start slightly closer together.
We'll be updating this list as we put out new updates. We have a lot of plans for this Summer.
To Access
Go to Steam, go to the properties, go to Betas and choose the Opt-in (regardless of what it's labeled).