Galactic Civilizations 3
Sammlung
Du musst angemeldet sein
Über das Spiel
Erforsche neue Technologien, baue Raumschiffe und kolonisiere neue Welten, während du dich Bedrohungen stellst und Herausforderungen an neuen und geheimnisvollen Orten meisterst. Handle, kümmere dich um Verträge, führe Kriege, spioniere deine Feinde aus und fördere herausragende Bürger. Und wenn du damit fertig bist, spiele das Spiel noch einmal als eine der vielen enthaltenen außerirdischen Zivilisationen, von denen jede ihre eigene Geschichte, einen eigenen Technologiebaum, eigene Schiffskomponenten und mehr hat.
Galactic Civilizations III ist jetzt mit den Erweiterungen Crusade und Retribution gebündelt, plus den Zusatzinhalten von Mega-Events für ein noch größeres Spielerlebnis! Schließe dich noch heute den Reihen der galaktischen Führer an und beantworte die Frage: Wie wirst du deine Galaxie regieren?
JEDES SPIEL IST EINZIGARTIG
Jedes neue Spiel bietet eine Vielfalt an Optionen, wenn es beginnst: Stelle die Kartengröße, die Menge an Planeten und Ressourcen, die Häufigkeit von Ereignissen und mehr ein, und mache jedes neue Spiel zu einem einzigartigen Erlebnis. Galactic Civilizations III entfernt außerdem lineare Siegbedingungen und bietet dir mehrere Ziele, wie etwa militärische Eroberung, kulturelle Vormacht, technologischer Aufstieg oder politische Bündnisse, zwischen denen du wählen und die du verfolgen kannst, um zu gewinnen. Die neuen Mehrspielerfähigkeiten erlauben es dir außerdem, Herausforderungen und Kämpfe über die KI hinaus zu bestreiten, indem du dich anderen Spielern stellst. All das, abgerundet durch einen umfangreichen und detaillierten Schiffdesigner, garantiert eine intensive und aufregende Erfahrung, während du entscheidest, wie du über deine Galaxie herrschen willst.
Systemanforderungen
- Setzt 64-Bit-Prozessor und -Betriebssystem voraus
- CPU: 1,8 GHz Intel Core 2 Duo / AMD K10 Dual-Core
- GFX: 512 MB DirectX 10.1 Grafikkarte (AMD Radeon HD5x00 Serie / Nvidia GeForce 500 Serie / Intel HD 4000 oder neuer)
- RAM: 4 GB RAM
- Software: Windows 10 / 8.x / 7 (64 Bit)
- HD: 12 GB verfügbarer Speicherplatz
- SFX: DirectX-kompatible Soundkarte
- DX: Version 10
- INET: Breitband-Internetverbindung
- LANG: Englisch
- Setzt 64-Bit-Prozessor und -Betriebssystem voraus
- CPU: 2,3 GHz Intel Core i5-Prozessor oder gleichwertig
- GFX:1 GB DirectX 10.1 Grafikkarte
- RAM: 6 GB RAM
- Software: Windows 10 / 8.x / 7 (64 Bit)
- HD: 15 GB verfügbarer Speicherplatz
- SFX: DirectX-kompatible Soundkarte
- DX: Version 10
- INET: Breitband-Internetverbindung
- LANG: Englisch
Steam Nutzer-Reviews
Empfohlen
3116 Std. insgesamt
Verfasst: 24.04.22 16:24
Ansonsten bietet Galactic Civilization III genau das was man von einem Galactic Civilization erwartet:
Langzeitmotiviation und jede Menge Spielspaß.
Aber nicht mehr !
Weiterlesen
Nicht Empfohlen
57 Std. insgesamt
Verfasst: 30.10.21 01:38
Auch beim Schiff designen hatte ich den nervigen Bug, dass egal welches Schiff ich gestaltete, es nach dem speichern immer anders aussah als in der vorherig gezeigten Vorschau..
Weiterlesen
Empfohlen
3141 Std. insgesamt
Verfasst: 26.05.21 15:46
Scheint ja wohl doch nicht so schrottig zu sein
Das Spiel hat eine steile Lernkurve, das geb ich zu. Aber wenn man sie erst mal genommen hat...also die Kurve...dann macht es echt Spaß.
Ich würde nicht sagen das es das *Beste* seiner Art ist, dafür bin ich momentan zu sehr von diesem Spiel und Stellaris hin und her gerissen.
Empfehlen tu ich es trotzdem.
Wenn Negative Reviews einfallslos gestaltet werden dürfen dann auch Positive.
Ps: Musste viele Wörter anpassen, weil ich kein Bock hab auf diese beschissenen Herzchen
Weiterlesen
Empfohlen
2573 Std. insgesamt
Verfasst: 09.03.21 10:23
Schiffe nach Wunsch sowohl optisch als auch funktional designen zu dürfen, passen gut ins Spiel.
Während ich das Gameplay an sich als relativ zugänglich bezeichnen würde, treiben einige andere Spielinhalte (zum Beispiel einige Funktionen beim erstellen eines eigenen Volks) den geneigten Nutzer relativ schnell in den Wahnsinn.
Dabei kann man dem gesamten Produkt eine gewisse Tiefe nicht absprechen - trotzdem muss die Frage gestattet sein, ob die Benutzerfreundlichkeit dafür stellenweise derart abfallen darf.
Grundsätzlich findet man in Galactic Civilisations III aber vor allem solides Gameplay sowie einen angenehm hohen Wiederspielwert.
Weiterlesen
Nicht Empfohlen
2728 Std. insgesamt
Verfasst: 06.04.22 15:03
The question I was asking myself is: Does this game stand up to the competition in 2022? My answer here is no.
The game is by and large a competent 4x game. Unlike most competition, it offers a very free-form ship editor which gives you a displacement to work with rather than a number of slots. It also allows you to build your own ship appearance completely from scratch, if you're so inclined.
It has ample content, the planet building system is serviceable, if not precisely revolutionary and there is plenty of tech to choose from.
It's problems fall into three major categories.
First, the presentation and UI are not very good. There are a lot of subsystems you have to look through to figure out what exactly is going on. It's especially bad with the ship design, where there is no info on what the defensive components do or what effect the ship roles have.
Second, a lot of the complexity doesn't result in gameplay depth, mostly because of balance issues. For all the freedom the ship designer offers, there's little reason so deviate from a simple formula. If you play with a custom race, there are some choices which are very clearly superior to others. The same is true for ideology trees. Planet building is mostly a matter of deciding which resource a planet should produce and then plastering it with the relevant building.
Third, the gameplay loop is too slow and too bland. Most research offers some incremental stat improvement (without telling you what your current stat is) or an upgraded building which offers an incremental increase. Apart from unlocking new hulls and spaceship parts, nothing much happens. The galaxy map has very little terrain, and as a result wars mostly consist of playing whack-a-mole with enemy fleets. Anomalies are textboxes. Once you've finished your early expansion phase, more or less the only thing you do is checking your colonies and shipyards and clicking end turn until you fight a war.
This is serviceable, I guess, but in 2022 there are better options for your time.
Weiterlesen
Empfohlen
229 Std. insgesamt
Verfasst: 30.03.22 20:00
Weiterlesen
Nicht Empfohlen
314 Std. insgesamt
Verfasst: 20.02.22 18:19
Weiterlesen
Nicht Empfohlen
2278 Std. insgesamt
Verfasst: 18.01.22 10:52
If somebody who likes this game reads this, please, explain what I am missing I truly want to know.
Weiterlesen
Empfohlen
44612 Std. insgesamt
Verfasst: 06.01.22 04:08
First some game play info: ES2 & GC3 are turn based while Stell is real time (but with the ability to pause and make decisions it can play like a turn based). Navigation in GC3 is grid based, while navigation in GS2 and Stell is from star to star via warp lanes (GS2’s tech tree does eventually unlock open navigation, but you can’t intercept ships in open space, only at star systems). Economy management in GS2 is at the solar system level, while GC3 and Stell are at the planet level. As of January 2022 both GC3 and Stell continue to see patching / updates, while GS2 has not been patched since the last DLC release in May 2021, which was released behind schedule and is of terrible quality. Now to rate each on a few key aspects (in no particular order)…
Most stable base game: ES2
Most stable with DLCs: Stell (ES2’s last DLC simply does not work, but the rest are fine; also, GC3 is very stable, I’ve just had one or two hiccups)
Best graphics: ES2
Largest map: GC3 (it’s not even close, you can go crazy with this one with 35+ opponents and hundreds of colonizable planets; but you do need 32GB RAM and an 8 core CPU to pull off the largest map)
Best story line: ES2
Best ship customizer: GC3 (Tech tree in GC3 unlocks ship weight limits to do whatever you want with, while Stell and ES2 ships have modules to select different tech from, with Stell probably having a more diverse tech tree between the two) (also of note, in GC3 you can also customize the ship’s appearance, and players have come up with some cool designs, but appearance has no impact on the ship’s performance)
Best combat mechanic: ES2 (once combat starts there’s really not much you can do in any of the games, however in ES2 you can at least set formations which offer bonuses and can take advantage of your weapons loadout based on the range that’s most optimal; ES2’s combat graphics are pretty cool at least)
Best hero / citizen mechanic: ES2
Best tutorial: ES2
Best races: ES2 (each race not only have different attributes, but some can introduce some really fun mechanics unique to that race, completely changing how you approach game play)
Best end-game mechanics: Stell (on this note, if you want something that’s easy and simple to win, Stell is not your friend, go with ES2) (GC3 does not have an end-game mechanic, which sometimes turns it into a grind fest) (ES2’s endgame mechanic is not bad if you’ve kept up to that point)
Most challenging: Stell
Best ability to customize economy: GC3 (you get a set number of land plots per planet based on it’s quality to do with as you please, which can influence your population, production, research, etc; in ES2 planet size and quality influence your population cap and a small number of build choices; in Stell planet size and quality influence the amount of infrastructure you can build, and thus can influence population too)
Best computer-assisted economy management: Draw (each game allows you to put management of colony economy on auto-pilot so you’re not spending time micromanaging stuff and to be honest I hate all of them as I tend to be a little OCD about stuff; but as I haven’t come up with a better way, I’ll live with it)
I don’t have a clear cut favorite, as I tend to rotate between the three, but due to the amount of freedom in ship design, economy management, as well as open galaxy navigation, I tend to play GC3 a little more as ES2 almost feels restrictive in comparison.
Weiterlesen
Empfohlen
6922 Std. insgesamt
Verfasst: 01.01.22 06:02
When a homeworld is held by any civ other than it's original, it should receive a large penalty that reduces its production values so that it's similar to a regular colony.
The malevolent ideology tree is over powered, the benevolent ideology tree is comparatively useless. for example:
Benevolent tier 5 ability: +50% approval on all colonies
Malevolent tier 5 ability: immediately spawn overlord-tier ships on every single planet you own
Another balancing issue is the fact that silicon and synthetic based life forms have a massive advantage over carbon/aquatic-based life forms because the land tiles that can grow food are completely random. Synthetic life forms should still be affected by morale. Simply call morale something different for synthetics, such as: maintenance.
The game has spotty information about it's own mechanics. For example, many of the civilization abilities don't always show the exact bonuses or perks they provide, I must check the wiki for this information.
I absolutely love this game, they added many quality of life features that the 2nd one lacked. My favorite part is the civilization creator. I absolutely love the idea of creating my own civilization from scratch and being able to play against it as an AI or upload it to the steam workshop.
Once stardock irons out these gameplay balancing issues, which I hope they pay close attention to for gal civ IV, the sequel will be GOD-TIER
Weiterlesen
Nicht Empfohlen
9278 Std. insgesamt
Verfasst: 20.12.21 03:59
Weiterlesen
Nicht Empfohlen
4948 Std. insgesamt
Verfasst: 19.12.21 12:42
Weiterlesen
Nicht Empfohlen
7203 Std. insgesamt
Verfasst: 16.12.21 05:00
If your hoping to mod, don't bother. Multiplayer is shutoff when mods are turned on. Which means modding AI to support your mod changes is a requirement. Yet the AI can no longer be modded to support any significant changes you make. The AI's Fleet and Tech management modding files have been disabled.
Bottom line: This is nothing but a glorified ship designer with a haphazard 4x game attached to it.
Weiterlesen
Empfohlen
5425 Std. insgesamt
Verfasst: 11.12.21 21:21
Weiterlesen
Nicht Empfohlen
2862 Std. insgesamt
Verfasst: 27.11.21 17:26
DO NOT BUY THIS GAME IF YOU INTEND TO PRIMARILY PLAY MULTIPLAYER
It is a buggy, crashy mess which wouldn't even qualify for a beta build in terms of stability and somehow it's a 6(!) year old game with no proper multiplayer features. When you get to a certain point in the game the save bloat causes you to not be able to load the save with others and this starts around 40 turns in.
Weiterlesen
Nicht Empfohlen
30814 Std. insgesamt
Verfasst: 28.10.21 12:45
Problem is, it often doesn't.
The longer you play online, the more disconnections you experience. The game constantly freezes when turns change and you have to rehost, or even relaunch the entire game. After this, my friend often cannot connect and we both have to restart both the game and Steam to make it run, only to repeat the whole process ONE or if we're lucky TWO F*CKING TURNS LATER.
I'm done. I preordered GalCiv 4 that's how much I like this franchise but ffs if the netcode is as $hit as in this game, I'll burn the forum to the f*cking ground.
Weiterlesen
Empfohlen
9887 Std. insgesamt
Verfasst: 27.10.21 09:12
Highly customizable 4x game; race, galactic property, ships & starbases, research trees, etc. and even higher replayability value.
Can't say much about comparisons between other 4x titles because I'm fairly new myself, but as one of the newer 4x player i can safely say you CAN play this game for your first 4x title, just don't expect it will go butter smooth even on the easiest difficulty settings. Other option to help new player enjoy the game better is to disable Tech Trading when attempting to start a new game on the advanced Game Settings.
And oh I forgot to mention, don't expect this game can be finished in one sitting, and to some extent in 'one more sitting'. It's one of the common mistake new 4x player (my self included) have to keep in mind. Just play the game at your most convenient pace.
Weiterlesen
Empfohlen
3634 Std. insgesamt
Verfasst: 22.10.21 22:06
Weiterlesen
Empfohlen
5911 Std. insgesamt
Verfasst: 12.09.21 16:51
Weiterlesen
Nicht Empfohlen
13704 Std. insgesamt
Verfasst: 11.07.21 02:45
Weiterlesen
Nicht Empfohlen
28922 Std. insgesamt
Verfasst: 05.07.21 18:31
1) Tourism income is off the charts. Once you get tourism unlocked, your economy becomes pointless, as you can just buy all the things. I went from barely scraping by at 45% tax rate, to making over 8,000 per turn at 5% tax rate when I unlocked tourism.
2) Carriers win. AI doesn't know how to handle them. They automatically get the best weapon you've researched, so they're always up to date (vs your other ships, where you have to expend valuable and often scarce resources to upgrade them).
3) When an AI empire surrenders, all their planets and bases, except for their captial, just...disappear. Pretty sure that's not supposed to happen.
Weiterlesen
Empfohlen
40995 Std. insgesamt
Verfasst: 05.07.21 02:09
Weiterlesen
Nicht Empfohlen
5474 Std. insgesamt
Verfasst: 28.06.21 20:06
I remember it being a mediocre game back when it was released. Is the complete game any better? I do not know because I refuse to be blackmailed into paying more just becuase I own the base game.
Weiterlesen
Empfohlen
13439 Std. insgesamt
Verfasst: 27.06.21 00:55
Okay, more helpfully, it's a turn based strategy game of space conquest on epic scales. It demands kind of a lot of computer power to get to the truly epic map sizes and enemy counts, and even my mid-range gaming laptop struggles when I set the size to medium. The gameplay is excellent, but you have to be in it for at least 20 hours if you're doing a really small match against 2-3 CPU enemies. If you're familiar with Sid Meyer's Civilization series, you'll be able to find your feet on your first try.
There's three trees of weapons and armor, energy, missile and kinetic, but it's not a rock-paper-scissors arrangement, they simply represent three directions of weapon and defense development that don't overlap; if you develop strong laser weaponry, the CPU you're fighting is likely to research defensive shielding technology to help counter it, but they're then likely going to research a weapon system that you haven't developed a defense against at the same time.
The game has been through several rounds of updates, but is now in its nearly final form, with minor updates and tweaks rather than major overhauls or additions, and is very playable, with a LOT of depth. Start off on a small map against simple enemy AI and you'll figure it out by the second game, after accidentally neglecting some crucial system like diplomacy or espionage or just weapons development in your first game. (Remember that you can't just invade planets; you have to RESEARCH the ability to invade, and then BUILD TRANSPORT SHIPS for your ground armies!)
Customizing your own ships is an excellent touch as well, with a robust design system that I'm never going to touch myself, but a large community of modders and designers has got your back. Field straight-up Gundams and the White Base against the alien scum! Or a terrifying robot clown head that shoots lasers from its eyes and missiles from its many, many yellow teeth! Check the options, and download your favorite nightmare fuel!
Weiterlesen
Empfohlen
2909 Std. insgesamt
Verfasst: 25.06.21 06:42
Weiterlesen
Empfohlen
69368 Std. insgesamt
Verfasst: 24.06.21 09:16
Weiterlesen
Nicht Empfohlen
512 Std. insgesamt
Verfasst: 20.06.21 21:50
Weiterlesen
Nicht Empfohlen
814 Std. insgesamt
Verfasst: 17.06.21 18:33
Edit: It's shameful and unacceptable to lie and try to twist my words under my review. I will never forget what Epic did to Phoenix Point. You no longer deserve my respect or my money either, apparently.
Weiterlesen
Empfohlen
28057 Std. insgesamt
Verfasst: 31.05.21 12:58
Weiterlesen
Nicht Empfohlen
11237 Std. insgesamt
Verfasst: 29.05.21 19:30
Weiterlesen
Nicht Empfohlen
6512 Std. insgesamt
Verfasst: 17.05.21 12:37
A lot of things are wrong with this game:
- UI is horrendous and doesn't display needed info, like effects of random events, for example; you get at times things like this planet will lose this amount of whatever for x turns; you go to that planet screen, nothing changed... oooook
- players distribution on the map is just plain wrong; the AI players are dropped right next to you, and somehow they expand towards you, always; this is a big issue since early on you may not have the means to expand this quick, and having a large number of planets is the way to even have a chance at winning this game
- technology research is porly implemented, there are simply too many techs in there, military tech is particularly frustrating because you need to focus on it for a long time neglecting other aspects of your empire
- too much focus on military power; if you're too weak, inevitably the AI will declare war on you
- ridiculous deals the AI is sending you, it basically wants all your credits and half of your strategic resources for 1-2 of the more exotic resources
- ship design and management is horrible; the ship design interface too clunky and annoying; you can't retrofit existing ships, upgrade is a chore and costs a fortune to keep your fleet up to date; you have to upgrade one ship at the time and the process is needlessly cumbersome, not to mention build queues don't get updated with the new models
- major events; the only one I've experienced is like a diplomatic incident where one race just randomly declares war on you regardless of the previous relations with them
- the type of weapon you focus on is determined by the resources you have available, but this is not clear right away, as the tech tree is not very descriptive; you can still use that weapon type, but without the special resource, you will not have the most powerful type
There may be more negative aspects which I may have forgotten, but I can't really think of a very big positive thing to say about this game. Sure, it can be fun at the beginning, but for a new player, going in and seeing that all the good planets around them have already been taken by the AI is not a very encouraging start.
Weiterlesen
Nicht Empfohlen
31855 Std. insgesamt
Verfasst: 09.05.21 21:01
Weiterlesen
Nicht Empfohlen
970 Std. insgesamt
Verfasst: 03.05.21 20:26
I have >20 y. of gaming experience and half of my gaming time I gave to turn-based strategies of all kinds including 4X titles. But this game has The Worst UI EVER! I have no words to express how bad it is. It's like, ok, let's build some spaceships and you get a window where 90% of the screen is occupied by huge 3D spacecraft (just a model, no useful interactions included) and 10% is a tight column presenting a list of my 50-something possible spacecraft models with categories and sub-categories and numbers and pictograms and you try to scroll it and you break your eyes trying to read something and as a bonus it lags. Why it has to be like this? I mean what is wrong with you, devs? Your UI makes the game unplayable! Everywhere in the game: colony screen, science, diplomacy, the UI is bad everywhere. When I play GC3 I feel I'm actually working... in a big old professional software... for nuclear power plant management... and everything is in chinese! (#nooffencetochina).
Other problems I've encountered:
- training mission is pretty much useless. You learn just a grain of sand of core mechanics of the vanilla game and nothing about mechanics introduced in DLCs
- there is no in-game database (like civilopedia) and game manual is pretty much useless. You are left alone with the 4X game. Thanks. Guides are few and fandom wiki is not complete.
- multiplayer regularly desyncs and when it happens the turn just stucks and you have to exit the game on desktop. No cure.
- anybody knows how multiplayer tuns are organised? It seems that when I move other players can't, but they can build colony improvements then they can move but can't build... and you have no clear notification when it is your turn. And I thought Civ6 multiplayer was messy.
- russian translation... exists. Спасибо. However it is mediocre. Devs need a better QA.
Overall, I am disappointed with the purchase.
Weiterlesen
Empfohlen
7665 Std. insgesamt
Verfasst: 30.04.21 17:58
Stardock is like the bethesda of strategy games, except, I believe, they don't do it for the money and actually try their best.
Bugs applenty that are never fixed, the balance is an afterthought, any idea that comes to their mind has to be put into the game even if it only makes the balance worse…
But they hooked me from the start, before i began discovering the wealth of little mechanisms and start investigating them and realizing how skewed, unintuitive and badly made it some of them are, How much shear luck is important (although the AI behing an AI, you make you own luck), how much some of the info that is given to you is not what you thought it was.
As an example, the adjacency bonus. It was difficult to understand to me. The wording is all backwards, some don't really make any sense, and the placing oportunities are just luck. Without them, the buildings are very weak. Then I realized you could get the best bonuses from the colony capital. The one building whose placing is the most strategically important. The one building you can't place.
And here I am more than a hundred hours later and many extensions and I still can't finish a game because it's so frustrating!
Weiterlesen
Empfohlen
16475 Std. insgesamt
Verfasst: 30.04.21 14:59
Weiterlesen
Empfohlen
3325 Std. insgesamt
Verfasst: 25.04.21 22:23
The slowdown? On Stardock community devs explained it's not your PC, it's directx11. Great pity. For those just venturing into modern titles (like me, who's been stuck on C&C Tiberium for 13 years working through a thousand skirmish maps!!) there's many traps in buying games. The DX11 vs 12 issue I was oblivious to till now. The PC? 6x12 core XEON, 32RAM, GTX1070ti/8G btw.
The yes/no choice was yes for small maps, no for those expecting their high-end PCs to push the game where it can't go.
Weiterlesen
Empfohlen
36672 Std. insgesamt
Verfasst: 20.03.21 19:22
Weiterlesen
Nicht Empfohlen
11361 Std. insgesamt
Verfasst: 22.02.21 06:21
Its possible that some of these are fixed in subsequent DLC, but the publisher has not inspired me with confidence in that regard. This game appears to be a pay to fix game where you have to keep paying for DLC just to fix the obvious problems in the original game that could have been found and fixed with a modicum of play testing. Please don't continue to provide this publisher with money by buying this or its DLC. The marketplace should punish trash like this.
Weiterlesen
Empfohlen
2711 Std. insgesamt
Verfasst: 18.02.21 17:50
Weiterlesen
Nicht Empfohlen
10507 Std. insgesamt
Verfasst: 16.02.21 01:38
Weiterlesen
Nicht Empfohlen
6515 Std. insgesamt
Verfasst: 14.02.21 21:06
I got back into playing the base game a couple of months back, and with the updated version played so much better. I then started reading about the DLCs and expansions, and was looking forward to buying the Ultimate bundle in the sale only to discover I could only buy as a gift!
Apparently this is a deliberate ploy by Stardock to let new players buy the Ultimate bundle with all DLCs for approx.£30, whereas if you have the base game you have to buy the expansions and DLCs at a much greater cost, even if some are reduced in the sale.
This is a terrible and discriminatory way to treat their loyal players over new players and cannot recommend the game for this reason. I will no longer support a developer that does not treat all their player base the same.
Weiterlesen
Empfohlen
15846 Std. insgesamt
Verfasst: 19.01.21 04:37
I am starting to enjoy GalCiv again after a long break, but I have to imagine for t anew player this might be daunting.
Weiterlesen
Empfohlen
8799 Std. insgesamt
Verfasst: 15.01.21 21:32
Despite playing this game for over 100 hours, I'm on the fence on whether my thumb should go up or down. I think this game has a lot of great ideas and innovative game mechanics. The way planets and their improvements are done is very clever, its like micromanagement puzzles within the galaxy overworld. The ability to create your own civilizations with in depth customizations to both gameplay and aesthetic is also a big positive for me. Being able to design custom units is also very cool, I find myself using my own units over the premade ones frequently. As a kid I would occasionally play Alpha Centauri, this game feels akin to what I wish that game was almost, more so than even Sid Meier's own Beyond Earth.
All that said, my hesitancy to give a positive lies in execution. The game is quite buggy, especially when it comes to the online play. The game will crash if you put AIs on a team, so if my friend and I wanted to team it would have to be against free-for-all AIs. The game even has issues booting up, sometimes requiring me to force quit in command prompt 2-3 times before i can get it to successfully launch. As for the actual game itself, the UI can be quite confusing and unintuitive. While robust/complex mechanics aren't inherently a bad thing, the menus and management screens need to be able to deliver those features in a clean way. Overall could use a lot of quality of life improvements. The learning curve for this game is also steep and confusing, even for someone whos put 1000s of hours in similar games like Civ. I just won my first game vs Easy AIs to be honest. Its hard to tell when I'm doing something right or not.
Ultimately, it boils down to this: if you think you are the kind of gamer that can pick up strategy games easily, capable of balancing all the mechanics and variables GalCiv features, then I highly suggest at least giving this game a try if 40 dollars isn't a big deal to you (I got this game when it was on sale, not sure if I'd be as happy if I got at full price). Making a funny reference of a Civ and messing around with the ship creator can be worthwhile on their own. I will likely be adding more hours to this game over time.
Weiterlesen
Empfohlen
4708 Std. insgesamt
Verfasst: 29.12.20 02:38
Long Story:
I still remember playing GalCiv3 for free, years ago for a few rounds. My first impression back than was that GC3 was close to GC2. REALLY close. Definitely good in terms of familiarity, but questionable in terms of content. Now there's lots of DLC, some of which I own along with the game which helps with the content issue. The artifacts are for sure a nice touch to the gameplay.
But how good is GC3 to play really though? Frankly most people don't seem to be overly into the campaign, and I'm right there with them, I remember having bothered with it briefly back then and... no thanks. I won't even try again.
How are skirmishes against the AI? I'll be blunt and to the point, in my opinion the AI in GC3 is massively inferior to the likes of Stellaris, or Endless Space. I get it, in these games the AI pretty much never plays really like a human, but in GC3 you get to feel the predictable strange idiocy of the AI especially fiercely, and it feels plain insulting. If you look at the Wikipage you'll see that the highest difficulty simply gives absolutely ridiculous stat boosts to the AI. Why? Because it has to make up for the AI being really idiotic and exploitable. It basically doesn't know half of the games systems and ignores them altogether. Which in turn means on higher difficulties in order to defeat this ridiculously overpowered AI you'll center your gameplay around exploiting it. Goodbye you tiny morsels of immersion and suspension of disbelief, hello meta-gaming which is, at least the way it works in GC3, distinctly unappealing to me.
Well then, do the other mentioned games or really any space strategy games of this type have actual intelligence scaling in their difficulty as of 2020? No. Yet their difficulty levels scale stats much more closely and gently along the baseline, because their AIs aren't this stupid. Just compare the difficulty effects of these games on their respective wikis and get ready to be astonished.
So all in all fighting the AI in GC3 is cool maybe like 2 or 3 times. Then it's just a hassle unless you're really, REALLY into the gameplay detached from the issues of the AI. If you just want to leisurely play along without a care for a challenge it might not bother you as much.
I'm not going to rate the multiplayer because frankly I don't think I'll be able to get into it the way the game is structured. And since you can't set up MP games with AIs alongside without bringing in all of the issues mentioned above that's another 'no thanks'.
So why do I still recommend it? Well... get it when its HEAVILY on sale or as collateral benefit in some bundle, play it for as long as the novelty is fun, then ditch it for something better. In the end I don't regret the time I invested relative to the rather low bundle price I paid.
Is it worth it to buy at full price, especially along with the DLC? Hell no. Go and get Endless Space or Stellaris instead.
Weiterlesen
Nicht Empfohlen
4849 Std. insgesamt
Verfasst: 28.12.20 05:54
Weiterlesen
Nicht Empfohlen
5572 Std. insgesamt
Verfasst: 23.12.20 02:43
Weiterlesen
Nicht Empfohlen
249 Std. insgesamt
Verfasst: 15.12.20 23:13
Weiterlesen
Empfohlen
19763 Std. insgesamt
Verfasst: 13.12.20 02:21
More detail: I've been playing Gal. Civ. games for many, many years now -- off and on, to be sure, but I absolutely always keep coming back to them. While I find the campaigns far too narrow for my tastes, the more open-universe options available -- the universe customization is about as good as you can get in a 4X game -- are positively grand.
I say this as someone who will always prefer low-key, low-stress, easy-peasy experiences in my gameplay -- I've just plain grown out of needing games to raise my blood pressure, you know? So if you've got a game that lets me nit-pick about where to place colonies, and where to place buildings on my colonies, and how high to raise taxes, and so on, and you also make that game positively lovely to look at and listen to, and you *also* make it possible for me to nerf my opponents until everyone is just as friendly as they can be and the universe looks like Mr. Rogers' Neighborhood?
Yeah, I'm there. And I'll keep coming back, year after year after year.
Now I should say -- if you're looking for an experience that lets you nit-pick every last aspect of your colonies, right down to what individual pops are doing when? No, friend, you need Stellaris for that. *shoos you off* If, however, you want to straddle the line between anal-retentiveness and 'ooh, shiny'? Buy this.
Weiterlesen
Empfohlen
11993 Std. insgesamt
Verfasst: 10.12.20 05:56
Weiterlesen
Nicht Empfohlen
22611 Std. insgesamt
Verfasst: 14.11.20 03:50
Weiterlesen
Nicht Empfohlen
4222 Std. insgesamt
Verfasst: 09.11.20 11:14
Weiterlesen
Nicht Empfohlen
1011 Std. insgesamt
Verfasst: 05.11.20 15:45
Дерево исследований огромное, поделенное на 4 ветви и кучу подветвей, но настолько неинформативное, что лезть в него нет никакого желания, а когда залез, всё равно не понять, куда и зачем двигаться.
Строительство любых зданий занимает просто космическое количество времени и это плохо, несмотря на то, что стратегия тоже космическая. К моменту достройки одного здания будет открыто 5-10 новых, добавляющих какие-то циферки к каким-то циферкам. Тоска смертная. И я уже молчу про неуправляемые бои - минус тактика, плюс к скуке.
В добавок к недостаткам геймплея, она ещё и постоянно вылетает. Ни единой загрузки сейва не прошло без вылета.
Weiterlesen
Empfohlen
10703 Std. insgesamt
Verfasst: 09.10.20 19:19
Weiterlesen
Empfohlen
11900 Std. insgesamt
Verfasst: 29.09.20 17:01
While there is working tutorials there is the base game and 3 major revisions plus other DLC
changing numerous things - hence the steep learning curve.
I also highly recommend Galactic Civilizations II which I have sunk over a 1000 hours into.
While it is less modern it is easier to understand the mechanics.
Weiterlesen
Nicht Empfohlen
174 Std. insgesamt
Verfasst: 27.09.20 04:27
My biggest problem with this game, was that it felt so difficult just to figure out what was a good strategy and what was bad. Apparently everything I did was bad, because it's the first game I've ever played where I lost the tutorial. I pushed through, eventually beat the tutorial and then lost the first mission on Easy mode, and decided I was done.
Now I know what you are thinking, wow this guy is just really bad at the game. Ehh, probably true, but I don't have the time to suffer through hours of YouTube videos or trying the same missions over and over just to become decent at what feels like a mediocre game. It also felt like it was really tough to see the benefits of my actions one way or the other, and I lost so fast there was no way to figure out what I did wrong besides not build more ships. The problem with getting better through YouTube, is you aren't actually learning the game. You just learn what someone else has done, follow their exact build. and then go through the motions.
In both scenarios where I lost, I was trying to do normal 4x type stuff, explore my surroundings, research tech to get going, etc, and then my home planet was invaded without warning and I lost. In the mission, I had this unstoppable juggernaut ship, but I moved it out to explore for 1 turn and was promptly invaded from a ship I couldn't see before and lost 30 minutes of gameplay. I'm sure I could have turtled for a long time, built up my base and made something work, or even saved constantly and reverted, but for the first mission on Easy mode to lose like that, is just not a game worth my time, especially one that has worse graphics, clunkier systems/interfaces, and thinks quantity of choice over quality of choice is good game design.
Weiterlesen
Empfohlen
464 Std. insgesamt
Verfasst: 26.09.20 05:31
Gameplay- There are few hours of knowledge to develop about the game before enjoying it. If you never played this genre, I recommend to do the whole tutorial. This is basically a Civilisation but in space with his own feature and particular method to play. UI tend to be confusing at first but any fans of this genre and sc.fiction will find it out quickly how to use it.
Graphics- Average. Nothing to be impressed, but enough to enjoy it. The devs focused on features and gameplay instead of just graphics with poor gameplay quality and you can see it which I do prefer imo.
Audio- You need to customized it. Theres plenty of musics and sounds effects but some of them are very loud and others very low. Hopefully you can customize it as you wish so in 5 minutes you can fix it!
Audience- Mostly adults. Ofc theres no mature content but it is complicated and I know this is the kind of game the average young people do not appreciate. If you do like strategic turn-based games with ressources, diplomatic and such it is definitely for you.
Story- Simple. There are goals to reach like Civ. For the story you make your own story and since you can create a civilisation from A to Z (design editor, import pictures, logo etc) it makes it could even be use for RP with friends. The choice is yours.
Difficult- Variable. You can chose from ''way too easy'' to ''you will probably loose fast''.
Grind- Theres no grind in this games really
Game Time- Unlimited. You can make tons of scenario and like Civ. a single game can takes days of gametime to finish, same in multiplayers lol.
Price- Thats my only 'meh' part. I tend to say that prices dosen't count when you are a fans of the franchise, but for a new player GCIII may be pricey for you. If you'Re not 100% sure to like it I recommend you to wait for a sales or just begin with the base game. If you very like it then you can invest on DLC. Most of them worth it and hours spend versus dollars invested worth it, again, imo.
Weiterlesen
Nicht Empfohlen
2383 Std. insgesamt
Verfasst: 25.09.20 16:44
Don't have the game yet? 40 bucks will get you the game plus all DLC.
Already have the base game? Well, you can still buy all the DLC, but it will be more than double that price above.
...
Weiterlesen
Nicht Empfohlen
637 Std. insgesamt
Verfasst: 24.09.20 19:49
Weiterlesen
Nicht Empfohlen
8936 Std. insgesamt
Verfasst: 20.09.20 01:51
Weiterlesen
Empfohlen
3792 Std. insgesamt
Verfasst: 09.09.20 14:48
Weiterlesen
Empfohlen
8645 Std. insgesamt
Verfasst: 08.09.20 16:41
A little rough start, but you learn the system quiet well. Mastering all is a real challenge though.
The customization options are amazing.
I near immidiatly created my own Dark Angels Civ. Custom ships, perks, citizans. You can even edit the conversation options.
I am kinda addicted to this. I spend ours on my custom faction and will do so for much more.
Weiterlesen
Empfohlen
2189 Std. insgesamt
Verfasst: 08.09.20 12:06
I've always enjoyed the Galactic Civilization series.
Especially the easy to understand game mechanics and clear interface, allow for relaxed and casual gaming.
Since you can freely choose any tech from the tech-trees to research, it provides you with freedom to choose what YOU want.
Aaaah, so good!
#--- Please take note
The insanely slow travel time of starships annoys me to no end.
Although you can speed this up by zooming in, who wants to do that every time on an insanely large map. Stardock should fix this.
Weiterlesen
Nicht Empfohlen
46571 Std. insgesamt
Verfasst: 05.09.20 10:14
It had all the hallmarks of a good 4x space game: challenge, balance, and an excellent, easy-to-understand resource economy. Five strategic resources: Antimatter for missiles or missile defenses, Elerium for lasers or laser defenses, Durantium for kinetics or kinetic defenses, Promethion for economic upgrades, and rare Thullium for powerful upgrades to single planets or ships. It had an excellent custom ship designer mode into which I sank I-don't-know-how-many hours, with a degree of customization somewhere between satisfying and bewildering.
Each of the factions felt completely different to play, with their own quirks, tech trees, and favored strategies.
Fast forward to the current version and that resource economy has been scrambled like eggs in a pan. Nothing makes sense anymore, and it's impossible to predict which tier of an upgrade will call for what resource, meaning you cannot specialize and strategize accordingly.
The devs have made faction traits much more complex, while also somehow reducing their uniqueness. Custom factions are now irritating to design and don't allow you to borrow the elements you want from each faction - specifically their tech trees!
That small custom ship you designed? That won't even show up as available until so late in the game that you've won or lost by economics anyway, and it'll take so long to build even on the fastest settings that major fleet engagements will only ever be a fleeting dream. I hope you like sitting around for 184 turns to get one capital ship that you'll use to hunt down the AI's occasional tiny fleets while your troop transports do all the work in an invasion mechanic that the devs haven't managed to screw up yet (unless, natch, they have by the time this review goes up).
In short, if I could roll back this game several versions to before the devs cocked it up *so* thoroughly that I've uninstalled it and never intend to play it again, Galactic Civilizations 3 would go right back to being one of my go-to-games.
Weiterlesen
Empfohlen
12042 Std. insgesamt
Verfasst: 27.08.20 02:03
Weiterlesen
Nicht Empfohlen
831 Std. insgesamt
Verfasst: 26.08.20 01:16
There are so many basic mechanics that are important to know about, yet the game does not provide any clear instruction on how to go about doing this. The fact that I had to google on how to do things that should have been so basic, and the fact that many other people online had to do the same speaks volumes. I don't want to have to watch 10 youtube tutorials and read even more online discussions just to learn how to play this game properly.
The only people that will be able to jump right in and enjoy this game are veterans of the series. Otherwise, good luck trying to figure things out on your own, because the game is definitely not going to give you any directions on how to do even the basics. I've wasted time and money on this game. Please know what you're getting yourself into before purchasing this game.
[UPDATE]
I am giving this game another go. I spent the money, so I may as well give it another chance. I'll update my review if my opinion of the game changes.
Weiterlesen
Empfohlen
4935 Std. insgesamt
Verfasst: 24.07.20 12:11
Weiterlesen
Empfohlen
153343 Std. insgesamt
Verfasst: 23.07.20 04:58
That being said it is a great game to learn with many systems and styles to play and win with.
Weiterlesen
Nicht Empfohlen
1465 Std. insgesamt
Verfasst: 02.07.20 17:54
Weiterlesen
Empfohlen
2432 Std. insgesamt
Verfasst: 22.06.20 05:56
What I particularly like is that the interface is simple, clean, and straight-forward. There may be better 4X's out there, but I wanted one that would be easy to pick up and play without struggling with the interface. (My backlog is filled with games with less than 1 hour played because I found the interface so obtuse.)
What I really want is to research and colonize. I appreciate that you can have planets be run by governors and that you don't need to focus on ship design.
Weiterlesen
Nicht Empfohlen
5022 Std. insgesamt
Verfasst: 14.06.20 03:58
It seems more like a demo for the DLC. When I start a game it limits me to competing against 7 others, the game can handle far more, it just wants me to buy the DLC to use it
Halfway through the game a quarter of the galaxies planets disappeared. Apparently this is a feature not a bug
Weiterlesen
Empfohlen
13190 Std. insgesamt
Verfasst: 06.06.20 16:30
At launch Galactic Civilizations III was not a bad game but it was quite barebones. It couldn't live up to the quality of Galactic Civilizations II Ultimate Edition, so I was quite disappointed. But years later now this game has received several expansions and tons of other updates and dlcs and it has managed to not only live up to, but exceed the level of GC 2 Ultimate Edition.
* It has lots of replayability
* Many unique races to choose from, each with special strenghts and weaknesses and tech trees
* Each ideology (Benevolent, Pragmatic, Malevolent) is interesting
* Some of the large scale empire management issues (like constructor spam in GC I and II) have been eliminated
* Many interesting governments to choose from in Intrigue expansion
* Really addictive once you get into it
Overall, it is well worth the investment. There are still certain nagging issues and bugs you may run into once you play dozens of hours, but overall it is an excellent package.
Weiterlesen
Empfohlen
188282 Std. insgesamt
Verfasst: 15.05.20 02:51
The game can be complicated at first. Many of the negative reviews I've read don't give the game justice because you can't learn everything about it in 35 hours of play. Some of the other negative reviews talk about not finding enough planets or getting stomped in space battles. My reply to these statements is that it is a strategy game, you have to be willing to learn and think things out.
That being said. I spent a lot of time playing GalCiv2. I expected a lot from GalCiv3, and I don't think it has met my expectations. It looks and feels to me that Stardock got started off on the wrong foot when the game was developed and first turned out. The game could be much better than it is.
With that I will say that Stardock had been diligent about improving the game. They have not given up on the game and keep in contact with the games community with an open mind.
The game has come a long way since it first came out and I look forward to what Stardock has in the future of GalCiv3 and the next game in the series.
Weiterlesen
Nicht Empfohlen
4742 Std. insgesamt
Verfasst: 12.05.20 03:16
The AI is terrible, but they programmed it to cheat to make up for it.
It only takes a few hours of playtime to discover enemy ships have no range limit and spam colonization right from the start of each game.
Winning is more of a chore than a challenge.
Weiterlesen
Nicht Empfohlen
548 Std. insgesamt
Verfasst: 26.04.20 10:36
GalCiv offer very little in comparison to Stellaris at a much greater price. Simple functions are locked behind paid DLC and the gameplay is lukewarm at best. The only redeeming feature is the starship editing system which I must admit, is pretty good. Otherwise GalCiv really doesn't have much going for it.
Get it on sale if you really want to kill time. But honestly, buy Stellaris instead.
Weiterlesen
Nicht Empfohlen
5432 Std. insgesamt
Verfasst: 24.04.20 13:19
First, the game is broken without the DLCs.
Second, the game is still broken with the DLCs. It feels genuinely unpolished and tedious to play especially by the late game. The new requirements to grind out stupid trade resources as a requisites to build stuff like tech capitals or legions to invade planets is frustrating and grinds the pace of the game to a halt.
Weiterlesen
Nicht Empfohlen
216 Std. insgesamt
Verfasst: 19.04.20 15:54
Weiterlesen
Nicht Empfohlen
2539 Std. insgesamt
Verfasst: 15.04.20 02:01
Another problem is the game just isn't fun, its clearly missing something the previous games had - and instead of caring about making sure to min/max each colony I had, I just pretty much let the governors have at it, overall for a 4X game its pretty boring and forgettable, and since in the era of Stellaris raising the space 4X bar significantly...GalCiv 3 is left behind in it's wake.
One of the fun killing factors is that stardock stepped away from the tried and tested methods from the previous games and went more into farming for materials, these materials are pretty much your direct ability to make more and more powerful ships, not enough materials or some rare materials? Then your in for a tough time against other civilizations that do.
Bugs....the game is still rather glitchy, numerous times did tooltips stop working entirely, and that is a problem trying to see what a planets stats are when trying to place down a colony.
Too much paid DLC...seriously? For a 4X game that amount of DLC is a little bit ridicious to be honest.
Weiterlesen
Empfohlen
3498 Std. insgesamt
Verfasst: 04.04.20 18:26
Weiterlesen
Release:14.05.2015
Genre:
Strategie
Entwickler:keine Infos
Vertrieb:keine Infos
Engine:keine Infos
Kopierschutz:keine Infos
Franchise:keine Infos
Einzelspieler
Mehrspieler
Koop
WebsiteXFacebookYoutubeTwitchInstagramFanseiteWikiDiscord