NEW BIOME: DRAGON’S GROVE
Centennial pines still remember the reign of the great dragons, and Library archives keep chronicles about life side by side with those winged giants. Now only bones scattered across the islands remind us of their former glory.
Before the Rift this was a much different place: dragons shared their knowledge with humanity, and the Orders kept peace. In those days, the Curse was just a long-forgotten legend from folios’ pages.
Explore the islands of the Dragon’s Grove, and learn more about the world of Arcana. New acquaintances will tell you about Frozen Flame, Orders, and previous inhabitants of these lands.
Harsh weather conditions and new enemies will impose a great challenge upon Pilgrims.
- New biome: the Dragon’s Grove
- New places to explore: Library of the Keepers, Forge, Abandoned Mine, Islands of Woodhead and Julia, Hornhead’s Cave, Floating Tower, and many more!
- New NPCs: The Blacksmith, Julia, the Underground King, Fisherman, the Buried, the Blind man, Coward, the Tavern Keeper, the Wishing Well.
- 17 new islands.
- A multitude of new enemies, resources, and items to craft.
CONTINUATION OF THE MAIN CAMPAIGN
The Curse destroys all the best in any creature, granting it, in exchange, destructive powers. Enemies on the islands became stronger and their weaponry - even more dangerous. Pilgrims will have to carefully prepare for engagements with new foes.
- New, stronger Cursed: defenders, warriors, mages, archers.
Lamb is a nutritious meal that can warm you up even in the coldest weather. But rams of the Dragon’s Grove won’t give up without a fight - their heavy horns can knock down even a Stone Elemental.
Red bubbles, unlike their cerulean cousins, are hostile to others even during the day. Perhaps, their fiery temper is fueled by their love to spit out fire. Those bubbles attack any living creature on sight with their accurate flaming shots.
- New enemies: manticores, rams, fire bubbles.
- New quests.
- New items for trade.
NEW IDOL KEEPERS
Keepers of the Dragon’s Grove are much more dangerous than bosses of the Broken Valley. This time, preparation is crucial to achieving victory. Their destructive power will become a dangerous challenge for Pilgrims.
Defeat bosses and search for the hearts of the great dragons. They will open a Portal to the next biome, which is already in development.
- New elite keepers.
- To open a new portal you will need 5 artifacts.
IRON WEAPONS AND ARMOR
Craft armor and weapons worthy of a true warrior. Find ore, smelt it into ingots in the blast furnace and discover new recipes for a blacksmith’s workbench.
Plate and chain armor allow you to take the heaviest of blows. And with newly forged weapons you will become a dangerous opponent for any enemy.
- 3 new workstations.
- 2 new armor sets and the ability to craft Leather armor.
- Metal weapons.
IMPROVED BUILDING
Build a true stone fortress!
Blast furnaces for smelting iron and burning stones will allow you to create ingots and stone blocks to build a new house.
- New stone building modules.
- New resources to smelt: coal and mithril.
- New furniture types: armory, wooden bed, and metal floor lamp.
- Now you can place torches anywhere to light your path.
In future updates, we will add new types of building modules requested by players.
Gameplay
- New essence: nature essence.
- Added 10 new Steam achievements.
- Bosses no longer respawn upon re-logging into the game.
- Changed resource cost of Deconstructor.
- Improved localization.
- Improved balance.
- Decreased durability for all bows.
Map
- Added new resource types: berry bushes, fish, and mushrooms.
- Added new environmental detail - medium bushes.
- Rectified the position of quest beams.
- Added invisible barriers between biomes.
Animations
- New over-encumbered run animations.
- Reworked two-handed sword animations
UI
- Added new icons for gamepad buttons and target-lock.
- Now you can switch between quests on a gamepad.
Fixes
- Fixed the quest with Skelly’s musical stones (if you weren’t able to interact with stones - now you can redo the quest).
- Fixed an issue which caused players to get stuck in a scaffold on the Titan’s arena.
- Players no longer see each other's flames after death.
- Fixed cooldown of spells after re-logging.
- Fixed an issue which caused players to get stuck after a long interaction with a craft station.
- Fixed an issue which caused the tutorial widget to overlap the dialogue window.
- Fixed minor issues in the settings menu.
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