News Liste Fractured Space

Addressing Matchmaking Times
Fractured Space
21.06.18 12:32 Community Announcements
Greetings Captains,

Since the release of Episode 1: Discovery, we've been keeping an eye on your reactions and feedback over the course of the Episode. We are well aware of the long matchmaking times some players are experiencing and the desire some players have to play original Conquest, a choice we are not currently providing in the PvP queue at this moment in time.

With the release of our next Episode (more information to come soon, keep an eye on our social channels) we will be making various adjustments to how our current selection of Queues work. It was important to us to ensure every player was able to play every piece of content we provide, and quickly, while also providing a dedicated queue for the players who enjoy the intense PvP orientated battles that can occur in Fractured Space.

Quickplay Queues



In our next Episode Update, you can expect to find the Battle Mode selector to have some various functionality changes, while visually remaining quite similar. Quickplay will be returning to ensure players who wish to experience the new slice of Lore and episodic content we are providing can do so without waiting for an extended amount of time or allow any players who may be wishing to complete certain Campaigns or Missions the opportunity to do so in Co-op. Quickplay will not be a part of the PvP Queue

Quickplay means that when you are queuing for a match, you may have your team backfilled with AI Captains depending on the number of players searching for the same mode at that particular time with you. Please see the image below for an indication of how the queues will function.



To ensure the matches that are backfilled with AI Captains are still enjoyable matches, we have rehired our AI Specialist back onto the team to ruffle these AI back into shape. Expect to see them behaving differently as time goes on.

Notice as well that we have ensured the dedicated PvP is never part of the Quickplay queues. We understand that some players do not want to rely on AI Captains when playing Fractured Space and we respect that. The PvP Queue will include an additional Voting phase at the beginning where players will vote on which mode they wish to play. After this is selected, the typical drafting phase will occur. PvP will only be PvP.

Earn While You Queue



Also coming as part of the Episode Update is the addition of Queue Credits. While searching for a match, you will be earning Credits which will be awarded to you after completing the next match you find.



Here at Edge Case Games, we want you to feel like your time is being respected which is why we are introducing Queue Credits, these Credits will tick up as your queue time increases, but if you leave the queue you will lose the amount you have accrued so far.

Successfully completing a match will grant you these Credits, helping you with that next new shiny purchase for your Hangar.

You will earn Queue Credits in both Co-op and PvP queues and the amount of Credits is currently capped to 5 minutes of queue time.

Finally, from all of us here at Edge Case Games, we would like to thank the players who have been supporting the queues so far. We have seen your tales of crazy queue times which has led to us thinking of new strategies to combat this issue. It is through your passion that we know what we need to resolve.

We hope these steps will help all players of Fractured Space and invite you to let us know what you think once these changes have been made live to everybody.

GL HF
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Release:22.09.2016 Genre: Weltraum-Action Entwickler: Edge Case Games Vertrieb:keine Infos Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
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