The Rift
- Changed rate of capture rewards given. Reduced Capture rate and hold capacity. Fixed a typo in the loading screen.
- Resource collection now counts as a capture. Delivering a full tank of resources counts as one capture.
- Reduced tank capacity by about 20%
- Fixed a bug that was giving players a faceless unusable crew member instead of Newton Siddis in the Rift campaign.
- Added Hints to Loading screen pregame.
- Fixed the spin out death bug. Also added polish tweak for wreck meshes fading away.
- Resource Collector improvements: lowering delivery threshold down to 1%. Transfer rate is now partially dependant on capture rate. Increased radius for delivery (now matches upgrade radius).
General
- AI Captains. Reduced the rate at which AI captain groups rank up slightly in Co-op matches.
- Fixed FPS performance issues in drafting
- Launcher: -Added a fix for the bug that stops the videos from playing when the language is changed while a video is playing.
- Fixed an issue for broken armor flashing and broken armor particles not appearing correctly.
- Players delivering resources now counts as Captures and can be read on the scoreboard. Removed custom XP reward for match. Now uses same curve/amount for captures to award XP.