Welcome back to the Book of Lore, Adventurers!
Today, we're talking about the story of For The King II. Just a heads up, there may be some light For The King I spoilers, but don't worry, there won't be any For The King II spoilers. We just want to set the scene for you.
You'll also meet a few new and returning playable classes. Let's get into it!
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Fahrul owes you a great debt after the events of the first game. And if you haven't beaten it yet... there's still time!
With the original For The King, we wanted to create a whimsical world inhabited by fun and quirky characters. But our story was also quite dark and ominous.
We really liked that juxtaposition--it allowed us to break the tension of what otherwise could have been a grim experience, especially considering how challenging the game can be.
Things seem quite peaceful after the first adventure though. But now a new danger threatens the land and the people of Fahrul. They’ll need your help once again.
Setting the Scene
We won’t spoil too much, but once again Fahrul has been plunged into darkness. The once peaceful and prosperous land is now a place of paranoia and tyranny.
Queen Rosomon, in her new reign, has grown wicked, and has ordinary Fahrulians feeling uneasy. While some citizens now live in fear, others have formed a resistance.
And that's where our story begins. Our heroes have joined the resistance, aiming to rid Fahrul of this ruthlessness and distress and bring it back to its once peaceful ways.
We're looking to push the extremes in For The King II. The story is darker overall, but we're also leaning more heavily into the whimsical characters and scenarios they find themselves in. We also want to show how Fahrul has changed in the time between the first and second games. There is a significant time jump, so it'll be interesting to see returning heroes and locations!
Unsung Heroes
If you played the original For The King, you'll notice some familiar classes returning to the front line.
The Blacksmith is the squad's tank. Troubled times bring demand for weapons, so they have no shortage of work these days. Many Blacksmiths have decided they’d rather not sell to the Queen’s Guard, a position that is not appreciated by Rosomon’s new favored enforcers.
The Hunter is our ranged specialist. They are not well-loved in Rosomon’s new order. They’re armed, self-sufficient, and at a moment’s notice they can melt away into the wilderness. Just the type to chafe at her cloying new laws. Also just the type to resist.
The Scholar is an expert in the use of magic. The Queen’s Guard have descended on the schools and universities of Fahrul looking to sniff out any brewing dissent. Smart scholars, of which there are many, have decided this is a fine time for an extended sabbatical.
But these are just some of our returning heroes. For The King II brings with it a slew of new blood.
Now that the overworld is much larger (and I mean MUCH larger), we felt we needed a class that specialized in mapping and terrain traversal.
The Pathfinder also wields a boomerang, so how could we not have her here?
And finally, the Alchemist brings a blend of magic and chemistry to the fight. In For The King II, we've added many different types of potion bombs. We felt the need for a class to specialize in these new throwables, so enter the guy with the crazy hair!
We'll keep the rest of For The King II's new classes a mystery for now though. Thank you all for tuning in, once again. We've got more Book of Lore videos coming at you very soon, so keep checking back.
Catch you in the next one, adventurers!
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