The major update is now available
Following the update, we recommend starting a new game to fully enjoy the gameplay improvements and avoid any potential conflict with your previous game save.
Overview of changes
[h4]Gameplay improvements[/h4]
- Possibility to lock onto enemies
- Improved melee combat
- New laser aiming ability
- Manuel reloading replaced by an overheat system
- New button dedicated to activating the Supernova
[h4]Controls improvements[/h4]
- Better control of crouch and run, easier menu navigation
- After a GAME OVER, the player will now return to the latest save (the previous respawn system is still an option)
- More intense battles: difficulty adjustments and improvements to boss fights
- New and improved sound and visual effects
- Performance optimization
- Various bug fixes
- New text languages available: Polish, Czech, Russian, Korean, Simplified Chinese, Traditional Chinese, Arabic
DETAILS
[h4]General updates[/h4]
- After a GAME OVER, the player is now spawned at the last savepoint instead of instantly respawning in the battle
- New and better located savepoints
- Improved aiming: New option to add a laser aim. Aim-assist sensitivity has been adjusted
- Controls adjustment - Key points: [list]
- Manual reloading replaced by an overheat system
- Addition of a manual enemy lock-on button
- The supernova can now be stored and triggered with a dedicated button
- Sprint can be activated with a simple press of the Sprint button
- Crouch is now activated with {[Crouch]} while Conrad is not moving
- The directional buttons can now be used in menus and inventory
- Molecular Analyzer is now automatically triggered when necessary
- ine-tuning of fight difficulty in certain parts of the game. Implementation of a 3-medkits limit. Users cannot save up infinite medkits
[h4]Notable fixes in this update[/h4]
- Fixed mini performance freezes on the Tarmac part of New Washington Returns, after descending the stairs
- Fixed issue where the Activation & Deactivation of the Flow Analyzer could stop working after the first use of the item
- Fixed issue in the Mandragore in which the player could leave the playable area and get stuck in the scenery after using the "jump" function in a corner of the hideout
- Jungle: Fixed an autosave that could be triggered on the zipline, causing Conrad to fall into the void each time this save was loaded
- Fix of an issue where the Heavy Mod VFX blasted Conrad instead of the enemies
- Fix of an issue where Conrad could go and fight in an area out of camera range
- The “Deliver packages” mission doesn’t restart anymore when the player reaches Atlantica after finishing it
- Fix of an issue where the wrong input was displayed in the Missions panel
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