This trailer came to me in a fever dream:
[previewyoutube=Jz2qd_oG-IE;full][/previewyoutube]
ALSO, for the duration of the Steam Winter Sale Only, 60 festive pieces of holiday hardscape can be found in the special Winter Market. Fill festive aquariums with baubles, lights, dreidels and more. You can keep them forever if you find them and save them in a tank, but after Jan 4 they can no longer be collected!
This trailer came to me when I had 4 hours to make a trailer:
[previewyoutube=d3T6h5NiasM;full][/previewyoutube]
![](https://www.eprison.de/pics/games/https://clan.akamai.steamstatic.com/images/44655584/d9bf73678365cf06f38fffadc9a463223d7aa9d5.png)
Silliness aside!
The nutrition system adds a deep new layer to tank dynamics and interaction. Some species will go bonkers for certain foods but don’t care about others. Fish will hog their faves and you’ll have to be more diligent to make sure everyone gets the right variety of snacks. You can get an idea of what a fish likes by hovering over the “i” in their details in the Your Fish (or Store Fish) panel. Fish will find themselves on a matrix of grazing, opportunist and predacious; and herbivorous, omnivorous and carnivorous.
![](https://www.eprison.de/pics/games/https://clan.akamai.steamstatic.com/images/44655584/58976305b90da4acf27fc6b1a395537a237e1e09.png)
Dead fish also become food! Failures are now edible! Unless they were sick, in which case the scavengers will inherit their illness.
![](https://www.eprison.de/pics/games/https://clan.akamai.steamstatic.com/images/44655584/d4f4177272d003d9c1d410699070fa4352b594c3.png)
There are 10 new food types (11 total, so maybe 11 new food types since the only type before was “food”?).
PLEASE NOTE: Nutrition system updates will only apply to NEW fish; existing tank inhabitants do not inherit the new behaviors.
But that’s not all! We’ve made a few other major improvements. Fish pathfinding is way better, so fish are smarter. They also fit into caves better.
We also got transparency working for prettier fish:
![](https://www.eprison.de/pics/games/https://clan.akamai.steamstatic.com/images/44655584/375012380284e730785eceb1611eef65876f8846.png)
And we’ve ADDED METRIC, BABY!
![](https://www.eprison.de/pics/games/https://clan.akamai.steamstatic.com/images/44655584/7a43765cbbf63a37bc60946f0be52a6e2b853505.png)
But even that's not all! View the full list below:
ADDED - Nutrition System for Fish. Food chasing is now connected to Hunger, Nutrition Type, Eating Style, Line of Sight, and Water Column. This has the effect of slowing down fish food chasing when not hungry or poor food match, while also helping fish spread out and not all choose the same food piece.
ADDED - 11 new types of food that meet Fish Nutritional and Eating Style needs.
ADDED - Eating a fish will transfer its Illness stat to the predator, poisoning it.
ADDED - Decaying Fish now attract Carnivores and Omnivores.
ADDED - Winter Market Shop with over 60 types of themed hardscape to collect and an assortment of our colder water fish. This is a timed event and will close for the season on January 4th.
ADDED - Fish Transparency
ADDED - Dramatically Improved Fish Pathfinding
ADDED - Suction to Gravel Vacuum tool that messes with fish and can suck up food.
ADDED - Metric Settings Options
CHANGED - Hardscape in Store Tanks should be less likely to hover in space.
CHANGED - Store Tanks can now spawn Large Hardscape pieces.
CHANGED - Fish are more likely to stay in their Water Column position when not doing something specifically outside of it.
CHANGED - Context Hints now have black backgrounds for legibility (“Examine”, “Grab”, etc.).
CHANGED - Made leaf wiggles more apparent when small fish bump into them.
FIXED - Fish can now hide in caves closer to their body size.
FIXED - Scaling issue with tank base/glass that would become apparent in large tanks.
FIXED - Food now pauses with game correctly.
FIXED - Many small UI bugs, fish and hardscape dragging quirks, and odd plant/hardscape interactions. Things should feel more stable to interact with.
FIXED - Hardscape can now be placed much higher than before.
FIXED - Plant duplication bug from dragging a plant around and then clicking on an empty inventory slot. Duplicated plants will eventually get destroyed by the system, leading to “where did my plant go?” problems.
FIXED - Hardscape pieces should now all have appropriate Names and Description text.