- The trailer and release date for [i]Winds of Change[/i], our newest Expansion for Europa Universalis IV
- A summary of all the features that are available in Winds of Change.
- A showcase of the free content we've included in the 1.37 ‘Inca’ update, which includes improvements to the base game, new modding tools, a fresh set of portraits for women in North America, and a total of nine new monuments exclusively for owners of the Leviathan DLC.
- Atlantic Navigation - For those who want to immerse themselves as adventurers traveling to the New World.
- Hanseatic Trade - For those who want to immerse themselves as a Sea Wolf visiting different harbors and towns.
- Silk Road - For those who want to immerse themselves in this millennia-long trading road.
- A mission tree for the Incas with 40 missions in total, 12 for Cusco to unify the region and form the Incas, and 28 missions for the Incan Empire.
- 1 new Government Mechanic, the ‘Divine Authority.’
- 1 new Government Reform, the 'Andean Empire'.
- 11 new Events.
- Additional content, such as new decisions, mercenary companies, balancing and improvements for the Inti religion, and National Ideas for the Incas.
- A mission tree for the Aztecs with 42 missions in total.
- 1 new government mechanic, the ‘Tonalli’.
- 6 new Government Reforms.
- 3 new Estate Privileges.
- 6 new Events.
- A new Subject type, ‘Nahuatl Tributary’.
- Additional content, such as a new local organization ‘Telpochcalli Academy’, updated National ideas, and new types of peace offers.
- A mission tree for the Mayans with 40 missions in total.
- 2 new Government Reforms, the ‘Divine Kingship’ and ‘Mayan Confederation’.
- 5 new Estate Privileges.
- New province modifier for Obsidian in the Yucatan peninsula.
- Additional content, such as new decisions, mercenary companies, and updated religious triggers for the Mayan religion.
- A mission tree for Aztecs / Incas / Mayans with 34 missions in total.
- 2 new Estate Privileges.
- 8 new Events.
- 2 new CB types, ‘Sunset Invasion’ and ‘Sunrise Invasion’.
- New subject type, ‘European Colonies’, allowing the creation of subjects in the Old World.
- Additional content such as naval doctrines, diplomatic actions, and more.
- A new Venetian mission tree with 52 new missions in total.
- A new government mechanic, ‘The Council of Ten’.
- 2 new Government Reforms, ‘Promissione Ducale’, and ‘Merchant representation’.
- 15 new Events.
- Additional content such as new National Ideas for the ‘Golden Republic’.and a new Local organization, the ‘Scuola Grande’.
- A revamped Italian mission tree with 46 missions in total, of which 21 are new, and 25 are updated from the Emperor mission tree.
- 3 new Estate Privileges.
- 12 new Events.
- 3 new CB types, ‘Roman Ambition’, ‘Scramble for America’, and ‘Dismantle HRE’.
- 1 type of mercenary company, the ‘Lost legion’.
- A mission tree for the Netherlands with 64 missions in total.
- 4 new Government Reforms, like ‘Seven Provinces’ or ‘Modern Economics’.
- 5 new Estate Privileges.
- 12 new Events.
- 2 new decisions, ‘Unite Two Crowns’, and ‘Overthrow Statist Stadholder’.
- A new Hungarian mission tree with 42 missions in total.
- 5 new Government Reforms, like the ‘Apostolic Kingdom’ and the ‘Cuman Lancers’.
- 2 new Estate Privileges, ‘Vegvar System’ and ‘Hungarian Royal cities’.
- 15 new Events.
- 1 new Local Organization, ‘The Order of the Dragon’.
- The ability to form Austria-Hungary.
- A new mission tree for Austria with 53 missions in total, Including 6 branching missions about the ‘Legacy of Charlemagne’, and 6 more about the ‘German Conquest’.
- 3 new Government Reforms.
- 9 new Estate Privileges.
- 12 new Events.
- 2 new decisions, The ‘Iberian Union’ and the ‘Habsburg Land’.
- 2 new subject Types ‘Core Vassal’, and ‘Core Personal Union’.
- A new formable nation, Austria-Hungary.
- Additional content such as Diplomatic actions, mercenaries, Imperial Incidents, and disasters.
- A new mission tree with 33 new Bohemian missions, including 6 branching missions covering different paths for a Hussite or a Catholic Bohemia.
- A new formable nation, Great Moravia, with its own branching mission tree, with 9 missions in total.
- 2 new Government Reforms, including ‘Bergordnung Reforms’ and ‘Wagenburg Tactics’.
- 1 new Estate Privilege.
- 10 new Events.
- Additional content such as new decisions, updates of the Hussite Religion, and Imperial Incidents.
- A revamped German mission tree with 30 missions, of which with 9 are new, and 21 are updated from the Emperor mission tree.
- 12 new Government Reforms.
- A new Government Mechanic, ‘Cultural Unity’.
- 2 new estate privileges.
- 15 new events.
- 2 new CB types, ‘Scramble for Africa’, and ‘Claim a piece’.
- Added a new subject type, ‘Incorporated vassal’.
- A new mission tree for Hisn Kayfa with 38 new missions in total, including 4 branching missions on the ‘Conquest’ or ‘Alliances’ paths to decide the fate of Anatolia and Persia.
- 1 new Government Reform, the ‘Ayyubid Dynasty’.
- 8 new Events.
- Additional content such as a new flag, the new cosmetic country name ‘Ayyubids’, and more.
- A new mission tree for Hormuz and Oman with 36 new missions in total, with 18 shared missions, 10 unique missions for Hormuz, and 8 unique missions for Oman.
- A new Government Mechanic, the ‘Arabic trade influence’.
- 1 new Government Reform.
- 2 new Estate privileges, ‘Arabian traders’, and ‘Omani Marines’.
- 5 new Events.
- A new cosmetic country name, ‘Zanzibar’.
- A new mission tree for Trebizond with 20 new missions.
- 2 new Government Reforms, ‘Empire of Trebizond’. Crusader Nobility
- 6 new Events.
- A new diplomatic action called ‘Heathen royal marriage’.
- A new mission tree for Theodoro with 20 new missions, including 4 branching missions about the paths of ‘Russian Alliances’ or ‘Russian Rivalry’.
- 3 new Government Reforms.
- 2 new Estate Privileges.
- 9 new Events.
- Additional content such as a new Diplomatic Action for Theodoro allowing them to request Foreign Generals from other nations, a new cosmetic country name, ‘Gothia’, and a new CB type, ‘Gothic Invasion’.
- 3 new mission trees for the Hordes with 54 missions in total, covering the conquest path of the Tatars, Moghulistan, and the Mongols. 43 are shared missions for all the Hordes, 5 are unique missions for the Tartars, 3 are unique for Moghulistan, and 3 are unique missions for the Mongols. Plus 6 Religious branching missions, covering the Devout, Tolerance, and Confucian paths.
- A new Government Reform.
- 9 new Estate Privileges.
- 10 new Events.
- 1 new Subject Type, the ‘Mongol Brother Realm’. -------
- A new Mission Tree for the Timurids with 50 missions in total.
- 2 new Government Reforms.
- 6 new Estate Privileges.
- 11 new Events.
- 1 new CB Type, ‘Reconquest of China’.
- Additional content such as new decisions, a new Subject Type, the ‘Soyurghal’.
- A new Mughal Mission Tree with 53 missions in total.
- 7 new Events.
- 6 new Estate Privileges.
- Additional content such as new decisions, mercenary companies.
- 32 New Unit Sprites. [list]
- 4 new units for Umbrian culture.
- 4 new units for Romagnol culture.
- 4 new units for Croatian culture.
- 4 new units for Dalmatia culture.
- 4 new units for Slovakian culture.
- 4 new units for Moldavia.
- 4 new units for Renish culture.
- 4 new units for Westphalian culture.
- 3 New Music Packs, with 9 new songs in total. [list]
- Music pack with 3 new songs of Pre-Columbian flavor.
- Music pack with 3 new songs of Central European flavor.
- Music pack with 3 new songs of Central-Asian flavor.
Secondly, we have updated some of the rewards, making stuff such as Prestige, Army Tradition, or Mercantilism be converted into monarch points should you go over the limit of these resources. For example, the effect add_prestige was replaced by add_prestige_or_monarch_power.
Moreover, many missions have received completely new rewards, including discounted advisors, explorers, admirals, power projection, and more!
Overall, we have given a facelift to about 15 different generic or shared mission trees, including European, Berber, Indian, African, and Native American, just to name a few.
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Let’s move to the modding part. We have added new functionalities to allow you to create content. The most relevant tools are:
- Icon frames can now be tied to variables of ROOT. It allows for easier implementation of progress bars as well as making icons with many frames no longer require many if clauses.
- The custom window has been added as a new interface element that can hold other scripted and non-scripted elements inside it. It allows for easier organization of the UI and saves on the performance of checking potentials. Windows not fulfilling its potential won't check the potential of the elements inside it.
- Custom gui can now be put inside any descendant of any of the interface elements inside the example.txt file. It is now possible to have a chain of: Vanilla window -> Non-scriptable window -> Scriptable element
- New windows received support for custom elements:
- Colonization view (colonisationpanel.gui - colonisationpanel)
- Siege view (siege.gui - siege)
- Topbar panel (topbar.gui - topbar)
- New math effects have been added:
Spymaster:
Army Reformer:
Next week, we are going to take an even-closer look at them, since we are going to have Art Dev Diary for Winds of Change.
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Before finishing the DD, let’s talk about Monuments. We have added 9 new Great projects for[i] Leviathan[/i] owners. This time we added 4 extra monuments for Central Europe (in the Netherlands, Venice, Austria, and Carpathia), 3 in Asia (in the Pontic Steppes, Central Asia, and Syria), and 1 in America (Mexico).
The Golden City, in Nitra:
Schönbrunn Palace, in Wien:
Amsterdam Bourse, in Amsterdam:
Venetian Arsenal, in Venice:
City of Sarai, in Sarai:
Note: This is a movable monument!
Citadel of Aleppo, in Aleppo:
Afaq Khoja Mausoleum, in Kashgar:
Tzintzuntzan, in Patzcuaro:
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As always, we have mange to solve hundreds of bugs reported on the forums with your help.
This is all for today. I hope you will enjoy playing the upcoming content as much as my colleagues from PDX Tinto and I have enjoyed creating it. Winds of Change has allowed us to rework and improve a lot of countries that are among our favorites, so we are excited to see which type of interesting playthroughs you are going to experience soon.
If you want to learn more about the content of this DLC, don’t hesitate to read the previous Dev Diaries or join us tomorrow at 17.00 to explore the new content for the Netherlands and Venice together with jobarin94 (our new Embedded QA with thousands of hours in EUIV, as befits a QA) and Community Ambassador Ryagi. As always this will be on the [url=https://www.twitch.tv/paradoxinteractive]Paradox Twitch account[/url].
In next week’s Dev Diary, Vonboe, our 3D Art Coordinator, will be showing the Art for Winds of Change, while I will present the new Achievements for the 1.37 patch. See you!