Patch Notes - Hotfix

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Hotfix #21
Enshrouded - Wiki - Hotfix #21
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We fixed a bunch of issues that appeared with Update 5. We will keep working on issues reported to our support team or in-game, so if you encounter an issue, please keep the reports coming!

Changelog
  • Fixed several crashes in the latest version reported by players.
  • Fixed an issue that caused enemies to just give up and stop moving in long play sessions. Hang in there, little Scavenger, it’ll be alright.
  • Fixed that villagers could get unassigned from their beds when quitting and restarting the game.
  • Fixed an issue that could lead to the Summoning Sceptre being unusable after setting a custom keybind.
  • Reverted the changes to Shroud areas in Springlands near Fenrig’s Farm. Sorry about the encroaching fog, it is now contained again.
  • Reverted updated visuals for Revelwood trees. The new visuals increased the size of the trees which interfered with player bases. Trees shouldn’t be growing in the middle of winter.
  • Reverted a change that caused debris particles to be displayed on certain building blocks. It wasn’t poor player base maintenance on your part!
  • Fixed visual glitches with VFX on AMD graphics cards.
  • Fixed an issue that prevented the setting switch from proximity voice chat to global voice chat on dedicated servers.
  • Updated the readme file for dedicated server configuration.
  • Fixed an issue preventing the default server_enshrouded.json from being created when the file didn’t previously exist, when starting a dedicated server.