Patch Notes - Hotfix

Hotfix #10 (Hotfix #10)
Enshrouded - Wiki - Hotfix #10
Gewöhnlich
Changes
  • Fixed an issue that could lead to enemies no longer moving after playing a longer session.
  • Fixed an issue with flickering roof textures when tessellation is enabled on some AMD GPUs. -> Known issue
  • : there are some other flickering textures with tessellation issues on some AMD GPUs
  • Fixed a missing recipe for Blue Luminescent Blocks. -> Known issue
  • : the glow is tinted green at the moment.
  • Fixed several rare crashes.
  • Hitting summoned Hollow Hounds no longer damages the summoners.
  • Fixed an issue that could cause the rage phase of melee Hollows to not use the correct eye VFX.
  • Fixed an issue with gold and silver sarcophagi to not use the correct loot pool. The chance for Hollow Halls-specific loot should be higher now.
  • Fixed a few visual issues with assets in the Hollow Halls such as incorrectly flickering braziers.
  • Fixed Hollow Elite's textures not properly dissolving when defeated.
  • Fixed some instances of incorrect ambient sounds in the Hollow Halls.