the new Patch 2.0.7 is now available! Steam will automatically download and install this patch.
Thanks to the community member Eddoursul, gavrant and sitch for their contrubutions to this patch.
- Fixed stalking errand boy in "Every Day Like the Last, Part II".
- Fixed the Shrouded Mage in Undercity Barracks running away and not coming back.
- Fixed non-activatable Ryneus' door in "A Song in Silence".
- Fixed invisible pines in Goldenforst.
- Moved Enderal script related functions to a dedicated script. prevents creation of werewolf potions from breaking.
- Changed Chinese interface from Skyrim SE version (Traditional Chinese) to the Enderal LE version (Simplified Chinese) to match game language. Some new strings can be found untranslated in UI.
- Removed the Quicksave button from system menu, making the Quit button visible without scrolling - thanks, uranreactor, for "Remove QuickSave Button from SkyUI System Menu".
- Fixed a ground and statue texture - thanks, sitch.
- all distant trees (LODs) are a bit darker.
- "Old Temple" worldspace: new LOD for the terrain, trees and objects. That should conceal the instances of black terrain spots there, at least partially.
- Fixed a few ugly out-of-place trees in the quarters of Ark.
- Fixed the closest to the cliff tower at the Harbour gate to Ark. Now it's consistent between the quarters of Ark it can be seen from and the outside.
- Auto-reset of armor weight perks on loading a save if the player is over-encumbered (a workaround for the engine bug).
- Fixed flickering lights in "Floorhammer's Forge Work" in Ark, reported by Relentless Zen.
- Fixed glitching lights attached to sconces with removable torches from Clearwater Cave and other locations. Reported by Relentless Zen.
- Dreameater spells: fixed the spells doing only a small fraction of damage if the target has a magic resistance, reported by camel_enjoyer.
- Dreameater spells: fixed/rebalanced stealth damage multipliers. Old values: 2x times damage on stealth attacks normally, 1.667x (reported as 3x) with "Infiltrator: Heart Shot" perk. Now will do the standard damage multipliers for distant attacks: 1.5x normally and 2.5x with "Infiltrator: Heart Shot".
- Dreameater spells: dual casting now will increase the main damage instead of the duration (more damage per second instead of longer duration, the total damage remains the same).
- Psionic Push spells: dual casting now will properly scale the main damage of the spells.
- Some common Vatyrs from the Heartlands lost their 8% magic resistance, which they had for no apparent reason, with no other vatyrs being resistant to magic.
- Added distant (LOD) models for the [spoiler]Morning Dew wreck[/spoiler], a construction wheel crane, a fishing net.
- Fixed bad lighting on the distant statues of Malphas.
- Fixed invisible iced aspens in snowy regions.