News Liste Enderal: Forgotten Stories (Special Edition)

Enderal Special Edition - Patchnotes 2.0.7
Enderal: Forgotten Stories (Special Edition)
12.04.21 08:30 Community Announcements
Walk blessed,

the new Patch 2.0.7 is now available! Steam will automatically download and install this patch.

Thanks to the community member Eddoursul, gavrant and sitch for their contrubutions to this patch.


  • Fixed stalking errand boy in "Every Day Like the Last, Part II".
  • Fixed the Shrouded Mage in Undercity Barracks running away and not coming back.
  • Fixed non-activatable Ryneus' door in "A Song in Silence".
  • Fixed invisible pines in Goldenforst.
  • Moved Enderal script related functions to a dedicated script. prevents creation of werewolf potions from breaking.
  • Changed Chinese interface from Skyrim SE version (Traditional Chinese) to the Enderal LE version (Simplified Chinese) to match game language. Some new strings can be found untranslated in UI.
  • Removed the Quicksave button from system menu, making the Quit button visible without scrolling - thanks, uranreactor, for "Remove QuickSave Button from SkyUI System Menu".
  • Fixed a ground and statue texture - thanks, sitch.
  • all distant trees (LODs) are a bit darker.
  • "Old Temple" worldspace: new LOD for the terrain, trees and objects. That should conceal the instances of black terrain spots there, at least partially.
  • Fixed a few ugly out-of-place trees in the quarters of Ark.
  • Fixed the closest to the cliff tower at the Harbour gate to Ark. Now it's consistent between the quarters of Ark it can be seen from and the outside.
  • Auto-reset of armor weight perks on loading a save if the player is over-encumbered (a workaround for the engine bug).
  • Fixed flickering lights in "Floorhammer's Forge Work" in Ark, reported by Relentless Zen.
  • Fixed glitching lights attached to sconces with removable torches from Clearwater Cave and other locations. Reported by Relentless Zen.
  • Dreameater spells: fixed the spells doing only a small fraction of damage if the target has a magic resistance, reported by camel_enjoyer.
  • Dreameater spells: fixed/rebalanced stealth damage multipliers. Old values: 2x times damage on stealth attacks normally, 1.667x (reported as 3x) with "Infiltrator: Heart Shot" perk. Now will do the standard damage multipliers for distant attacks: 1.5x normally and 2.5x with "Infiltrator: Heart Shot".
  • Dreameater spells: dual casting now will increase the main damage instead of the duration (more damage per second instead of longer duration, the total damage remains the same).
  • Psionic Push spells: dual casting now will properly scale the main damage of the spells.
  • Some common Vatyrs from the Heartlands lost their 8% magic resistance, which they had for no apparent reason, with no other vatyrs being resistant to magic.
  • Added distant (LOD) models for the [spoiler]Morning Dew wreck[/spoiler], a construction wheel crane, a fishing net.
  • Fixed bad lighting on the distant statues of Malphas.
  • Fixed invisible iced aspens in snowy regions.

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Release:18.03.2021 Genre: Rollenspiel Entwickler: SureAI Vertrieb:keine Infos Engine:keine Infos Kopierschutz:keine Infos Franchise: The Elder Scrolls
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