General
Gameplay
- Removed fixed sequence of events when starting freeplay or multiplay for the first time on a map[/*]
- The freeplay/multiplay events newly introduced in update 3.0.1 now appear more often[/*]
- Sirens now get played longer than only a few seconds[/*]
- The markers below helicopters are not blocking movement and lading commands any more[/*]
Bug fixes
- In freeplay it was possible to get a mission level higher than 4, which was not intended[/*]
- Firefighters got stuck after pulling an injured criminal[/*]
- Fire bars above oil patches in mission "Flood" were not visible[/*]
- The "Avalanche" mission could get stuck when treating and transporting buried victims without rescuing them first with the helicopter[/*]
- The freeplay event "Dirty Bomb" could fail due to time out even though all criminals got arrested already[/*]
- In some cases, the turntable ladder vehicle could not reach victims to be rescued[/*]
- In Hamburg, civilists and units could get stuck near the water[/*]
- The police helicopter does not stutter any more when chasing a criminal[/*]
- After the "Hostage" event, sometimes the house disappeared[/*]
- Removed the audio effect hinting at a vehicle not being able to find its way, which was played too often[/*]
- The achievement for mission "Reactor Disaster" is now easier to get[/*]
- Some of the new multiplay events could not be solved by a client alone[/*]
GUI
- The information message on a gained achievement did not disappear correctly in some cases[/*]
- The modification window could not handle 7 or more mods visible at the same time and crashed[/*]
- In the main menu, an information message was added when the game has to perform content consistence check for multiplay[/*]
- Furthermore, a message is now shown during savegame synchronization with online accounts[/*]
- Savegame contents is now explained in the save menu for savegames, to avoid confusion (only progress inside the campaign gets saved)[/*]
- Some player unit help screens got reworked[/*]
- Various minor bug fixes in user interface[/*]
Miscellaneous
- Account login with e-mail address instead of login name could lead to game progress not being saved correctly[/*]
- Camera view can now be rotated by pressing the middle mouse button as well[/*]
- Various minor usability improvements[/*]
Graphics
- Some player vehicles were colored wrong when using a different language than English or German[/*]
- In mission "Gang War", the screen could stay dark for some time after the intro[/*]
- Some adaptations for the historical firefighters[/*]
- Fixed appearance of firefighter's hoses in multiplay[/*]
- Fixed short framerate drop due to too many particles getting visible[/*]
- Smoother camera transition in tutorial[/*]
Steam
- Fixed a bug that achievements did not appear in Steam[/*]
- Removed achievements in Steam that do not appear in the game[/*]
EMERGENCY 2017 content
Changes
- Mission "Crushing the terror cell" will now fail if too many units (3 of them) get injured before the building breakdown[/*]
- Mission "Attack in the heart of Berlin" does not fail as quickly when people get contaminated[/*]
Bug fixes
- Mission "Crushing the terror cell": Some injureds could only get treated after moving them once using the rescue helicopter[/*]
- Mission "Crushing the terror cell": Treatment of some terrorists did not work because of a missing icon[/*]
- Mission "Attack in the heart of Berlin": In some cases, there was a person left to be cut out of a car which could not be found[/*]
- Mission "Attack in the heart of Berlin": A burning object could get listed in the objectives that could not be found[/*]
- Mission "Attack in the heart of Berlin": Rarely, injureds were not correctly recognized as fully treated[/*]
- Medieval mission: Gardists and fanatics could get stuck near the harbor[/*]
Miscellaneous
- Added an information window hinting at new features in EMERGENCY 2017 and where to find them (one click inside will permanently minimize it)[/*]