News Liste Emergency 2016

Patch 4.0.1 out now
Emergency 2016
26.10.17 14:49 Community Announcements
New Patch just before the release of EMERGENCY 20



While we are celebrating the anniversary of the EMERGENCY series with the upcoming EMERGENCY 20, we have also developed a new Patch. Patch 4.0.1 contains numerous improvements and bugfixes for EMERGENCY 5, EMERGENCY 2016 and EMERGENCY 2017. The update will be delivered via Steam automatically.

Patchnotes:

Gameplay & GUI
  • Fixed buildings in Cologne and Hamburg that were difficult for Firemen to enter
  • Fixed rare issue with disappearing mouse cursor after curscene in the Oktoberfest event
  • Improved interactions between diver and boat
  • Collapsed buildings are now marked on the minimap
  • Many small improvements to usability to make units more responsive


Graphics
  • Wind turbines now turn the right way
  • Fixed animation issues with the police dog handler
  • Fixed off-center text in some loading screens


Multiplayer
  • Compatibility with EMERGENCY 20 established
  • Missing persons are now displayed better for clients
  • Improved lighting of vehicles for clients
  • Fixed rare issue where no treatment was possible after decontamination
  • Improved stability of multiplayer server
  • Fixed overlapping windows in the ending screens


World Builder
[*]New Feature „Morph Component“: e.g. morphs „Mesh“ into „Tintable Mesh“
[*]New dialogue to set map size when creating an empty map
[*]Asset Browser
  • Added searchable tags
  • Added search function to the project section

[*]Navigation Map Generator Tool
  • Fixed crash when deleting a navigation-map in the Navigation Map Generator Tool
  • Improved usability

[*]Maps in write-protected projects can now be opened, but the user gets notified
[*]Added warning in the log if there are holes in the ground map
[*]Mesh Assets now support BGR-Colourst
[*]„Save as Prefab“ can now overwrite files not in the EMERGENCY 5 project
[*]Various smaller fixes and improvements
[/list]

Online Editor
  • Improved project management [list]
  • Fixed disconnects when importing a project
  • It is no longer possible to open maps of currently inactive projects, since this could lead to terrain display problems
  • When opening maps in write-protected projects we cut the connection tot he server for security reasons
  • When opening write-protected maps or logging into an admin account the menu will appear red and a tool tip has been added
  • Fixed issue where sometimes a new project would not show up in the clients project lists until the server was rebooted

[*]Expanded project management
  • Newly created project will be visible only to the user who created it
  • Added "OwnerUserLogin", "RestrictedUserAccess", "ReadOnlyUserLogins" and "ReadWriteUserLogins" to manage project access for users

[*]New map dialogue
  • You can now create a new map based on the copy of an existing one in the online editor
  • Added information to the dialogue when cloning a map

[*]Improvements to asset management
  • Asset modification dates internally saved in UTC will now be displayed correctly in local time
  • Map assets can now be renamed by administrators
  • Terrain assets are now handled by the online editor server
  • Terrain source assets are now compressed
  • Improved GUI when deleting assets

[/list]
Modding
[*]„getLinks()“-problem solved
[*]Patchable Mods: Mods can now be overwritten with newer versions