![](https://www.eprison.de/pics/games/http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/26684459/51a947fad3205102816ce71e267ee9d92885a4ce.jpg)
While we are celebrating the anniversary of the EMERGENCY series with the upcoming EMERGENCY 20, we have also developed a new Patch. Patch 4.0.1 contains numerous improvements and bugfixes for EMERGENCY 5, EMERGENCY 2016 and EMERGENCY 2017. The update will be delivered via Steam automatically.
Patchnotes:
Gameplay & GUI
- Fixed buildings in Cologne and Hamburg that were difficult for Firemen to enter
- Fixed rare issue with disappearing mouse cursor after curscene in the Oktoberfest event
- Improved interactions between diver and boat
- Collapsed buildings are now marked on the minimap
- Many small improvements to usability to make units more responsive
Graphics
- Wind turbines now turn the right way
- Fixed animation issues with the police dog handler
- Fixed off-center text in some loading screens
Multiplayer
- Compatibility with EMERGENCY 20 established
- Missing persons are now displayed better for clients
- Improved lighting of vehicles for clients
- Fixed rare issue where no treatment was possible after decontamination
- Improved stability of multiplayer server
- Fixed overlapping windows in the ending screens
World Builder
- Added searchable tags
- Added search function to the project section
- Fixed crash when deleting a navigation-map in the Navigation Map Generator Tool
- Improved usability
Online Editor
- Improved project management [list]
- Fixed disconnects when importing a project
- It is no longer possible to open maps of currently inactive projects, since this could lead to terrain display problems
- When opening maps in write-protected projects we cut the connection tot he server for security reasons
- When opening write-protected maps or logging into an admin account the menu will appear red and a tool tip has been added
- Fixed issue where sometimes a new project would not show up in the clients project lists until the server was rebooted
- Newly created project will be visible only to the user who created it
- Added "OwnerUserLogin", "RestrictedUserAccess", "ReadOnlyUserLogins" and "ReadWriteUserLogins" to manage project access for users
- You can now create a new map based on the copy of an existing one in the online editor
- Added information to the dialogue when cloning a map
- Asset modification dates internally saved in UTC will now be displayed correctly in local time
- Map assets can now be renamed by administrators
- Terrain assets are now handled by the online editor server
- Terrain source assets are now compressed
- Improved GUI when deleting assets
[/list]
Modding