A new update will be available for Elite Dangerous on Wednesday 7th August.
Release Schedule (All times are in BST)
6AM - In game messages commence
8AM - Elite Dangerous Live/4.0 servers offline to deploy changes
2PM - Elite Dangerous Live/4.0 servers back online and Update 18.08 available to download.
*Please note that these times are estimates and are subject to change.
18.08 ]Update Notes
Features of Note:
- Added Lakon Type-8 Transporter for early access[list]
- In world holo-screen adverts now present for Type-8 Transporter
- Type-8 Transporter Stellar (33,000 Arx)
- Type-8 Transporter Standard (16,520 Arx)
- Passenger Jumpstart - Beluga Liner (25,500 Arx)
- Bounty Hunter Jumpstart - Vulture (25,500 Arx)
Alterations made to the engineering ruleset and systems:
- Updated engineer rolls to consistently give a fixed roll depending on the grade of the recipe and the commander rank with the engineer.[list]
- Increased Material availability/payout at Grade 4/5 farming locations by increasing sources of materials and in some cases payout per source.
- Increased Engineering material rewards across missions. [list]
- Up to 24 depending on mission type, material and mission difficulty
- Hero Ferrari - Settlement Defence Plans required = 5 (down from 15)
- Yarden Bond - Smear Campaign Plans required = 5 (down from 8)
- Wellington Beck - Cat Media, Classic Entertainment or Multimedia Entertainment required = 15 (total)
- Kit Fowler - Opinion Polls required = 5 (down from 10)
- Maverick suitGoods capacity 15 → 40 Assets capacity 30 → 60 Data Capacity 10 → 20
- Artemis suit Goods Capacity 10 → 20 Assets capacity 20 → 40 Data Capacity 10 → 10
- Dominator suit Goods capacity 5 → 10 Assets capacity 10 → 20 Data Capacity 10 → 10
Tier 2 - Top 75% - 60
Tier 3 - Bottom 25% - 18
- Fixed LOD issue with Orca resulting in holes in ships model when viewed at distances.
- Fix for missile racks not firing correctly
- Fixed Python Mk2 hull & integrity being unable to be repaired
- Fixed a crash while idling in the pre-built ships store.
- Updated the new CMDR packages stats to more accurately reflect the content
- Release fee for Pre-Built Ships now calculated correctly when ship has been impounded
- Fix for luxury cabins not counting as suitable for lower classes of passengers.
- Removed power draw from Experimental Weapons Stabilizer modules
- Removed SCO mass lock from small planets to be consistent with medium and large planets
- Added SCO fuel consumption stat when viewing the module
- Fixed an issue where ships could jitter whilst using AutoDock & AutoLaunch
- Fixed some visual effects not playing correctly after sabotaging dropboxes at Thargoid spire sites.
- Adjusted orbit lines to display cleaner in various instances.
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