What's New
- 2 new levels (we added 2 introductory levels at the beginning of the game to help learn the movement mechanics before you start getting shot at)
- 3 new ships. The cost and specs of each ship will definitely be changing over the course of beta testing
- The story now progresses via pop up computer screen at the completion of each sector
- Save points - some levels now have a midway save point. More will be added as play-testing identifies trouble spots.
- Orbs now only need to be collected once. If you die and restart, you keep the orbs you've collected until you exit the level or return to the substation.
- Camera distance and smoothing controls in the pause menu
- Keyboard/Mouse/Gamepad layout updated in menu.
Bug Fixes:
- All ship and camera movement is no longer tied to the frame rate of the game. It should make the controls a lot smoother and consistent across different machines. This should also fix issues where the ship becomes decoupled too easily.
- Switching between mouse controls and game pad controls is now more intelligently managed. This needs testing. Please let us know if you encounter any menus where gamepad support fails.
- Default Camera position is now low. The camera button toggles between low and high.
Known issues:
Camera button incorrectly mapped on xbox controller
Camera snaps to wrong position when ship is decoupled