We've been working hard to hammer out the last of the little details before launch. Check it out!
UPDATES:
-Abduction Cut Scene, now shows UFO joining up with the mothership.
-Added Graphics options to menu
-Added Keyboard and Gamepad remapping
-Added Difficulty levels (easy, normal, hard, insanity) May need balancing
-Added Time to level complete menu
-Changed some player stats to percentages instead of fractions
-Added soundfx to boss projectiles
-Added new ship (Quadrex)
-Balanced Ship Specs
-Balanced weapons
-Unlocked first 2 ships at beginning of game
-Map view highlights ship, orbs, and exit locations.
-Added beta testers to end credits
FIXES:
-Issues with controller sensitivity in substation on New Game (only affects some systems - needs testing)
-Bombs explode while game is paused
-Using map view after entering exit portal caused "Ship Decoupled" and would fail the sector.
-Mouse Icon shows up after dialogue in Boss level
-Cutscene-Flickering light stayed on after arcade cab disappered
-Substation Menu, launch button disappeared when tabbing back through ship select menu.
-Wrong Nucleon and Enemy count in some sectors
-Menu glitch allowed unlocking weapons without sufficient Nucleons.
-Nexus Ship had wrong texture
-Solterria 3 Camera didn't follow ship
-Embryis 6 Laser field out of alignment
-Grammar errors in some dialogue
-Transporter out of alignment in Embryis 6