- Being in a menu no longer stops the game — Watch out as you are crafting stuff in real-time! Luckily for you, the Pause menu works as normal though
- Flashlight now dims and flickers when in constant use, and can even cut out
- Lower immunity from each inhibitor
- Higher chance of looting rare quality items
- Survivor Sense shows only weapons and quest items
- Tactical Stamina — Regeneration takes longer to kick in, and when exhausted, you’ll only be able to shove until your stamina is full once again
- Player armor and resistance reduction
- Higher stamina drain when paragliding at night
- Volatiles have shorter sight, but Chases trigger faster
- Stamina regenerates at a slower rate
- Health does not regenerate automatically
- A larger amount of Legend Points is awarded
- Players lose all Legend Level XP towards the next level up on death at Level 50 and above
- Efficiency of Boosters has been reduced
- Pixelated visual filter
- Additional prefabs in the Editor
- More gameplay scripts to be overridden
- Colorful rubber skins for meshes
- Bloody Ties assets!
- Character animation improvements
- Refinement of camera animations
- Improved dialogue lighting
- FX upgrade
- Improved transition from dialogue to combat
- Numerous qualitative improvements to dialogue
- Interaction with some NPCs will be more immersive
- Fixed the issue disabling joining multiplayer via Quick Join
- Fixed the issue in the “Ferry Tale Endings” quest causing the generator to turn off and on when attacked by multiple Biters, resulting in failing the mission
- Fixed the issue where blunt attacks to the head counted towards the “Off With Their Heads!” Survivor Mission Bounty
- Improved accuracy of online status information in the Friends section of the Online menu
- Player icons on HUD are now differentiated with different colors
- Player icons on HUD are now properly hidden if the Immersive HUD option selected
- Player icons on HUD are now visible while using the extended HUD option
- Fixed and tweaked several TPP animations
- Fixed the issue with the “Boss Raid” bounty only progressing for the player who last hit the boss when in a full party in any Elite Survivor Mission
- Fixed the animation for Wall Run Kick in TPP
- Fixed the animation of swinging the weapon while the camera is pointed towards ground
- Fixed the missing swing animation upon attacking with the Grubby Bat
- Fixed Virals being able to successfully perform jump attacks by turning in mid-air towards players, even if they dodged. Additionally, the frequency of Viral jump attacks has been lowered
- Increased Firearms damage values:
- +25% of base damage on all Firearms
- Sniper Skill (Legend Levels) will now give +2% damage per each point, instead of +1%
- Addressed the issue with the Bounties tracker being stuck on 3/6 or 6/6 Bounties
- Fixed the Renegades not spawning properly during the “A Place to Call Home” main quest, blocking further progress
- Fixed the blocked by a car transition to the Central Loop
- Fixed the camera while unlocking a windmill cutscene
- Fixed the game still running underneath the credits after the alternate ending from the new story path
- Fixed the Adaptive Triggers sometimes not working unless a weapon with Adaptive Triggers was held just before
- Fixed the issue causing kills with explosive knives counting towards the Improvised Weapons Bounty progression
- Fixed the Alpha Demolisher not having damage resistance to headshots
- Fixed the issue with the “Drive By” Bounty completing by hitting Infected instead of killing them
- Added Combat and Parkour XP to the Firearms quest rewards
- Fixed the issue sometimes blocking the player from climbing the lamp poles
- Fixed the missing VFX fire for Molotovs when thrown from higher places in a certain location
- Fixed the prolonged black screen sometimes happening at the end of the "Now or Never" quest
- Fixed an issue where animations sometimes did not blend correctly after performing a vault jump with crossbow equipped
- Fixed the issue with Lawan sometimes changing her position right after the dialogue in the “A Place to Call Home” quest
- Fixed the issue where the Banshee’s jump attack cannot be dodged in the Prologue
- Fixed the issue where perfect dodge sometimes didn’t work during fights with Demolishers, causing player to get stunned
- Fixed the despawning NPC after finishing “The Black Widow” quest
- Fixed several rendering issues present on the ground, concrete, and lights in the Prologue
- Fixed the error that sometimes failed to load the audio voice-over metadata file after launching the game in the Bazaar
- Fixed the bug causing internal memory running out after a few minutes of gameplay
- Fixed the improper rendering encountered during 'Priceless' Elite Survivor Mission
- Fixed the graphical corruption occurring when several HUD icons aligned
- Fixed the graphical glitches that sometimes showed after changing video quality and the upscaler
- Fixed the textures that sometimes improperly rendered in a specific room of Central Loop
- Fixed the mural collectable clipping through the roof of a kiosk in Central Loop
- Fixed the projectiles' trails sometimes being improperly displayed
- Fixed the game sometimes crashing on the loading screen when starting NG+
- Fixed an issue that sometimes did not play death screams on enemies’ deaths
- Fixed the inconsistent LOD0/LOD1 materials in R02 overpass
- Fixed an issue blocking the selection of any sfx in audio prefabs in the DevTools Editor
- Redesigned the Audio Output menu to make it more clear
- Fixed the text on "Bacon's Cipher" going outside the UI frames
- Added the “Buy Max” feature, allowing players to buy all the available items without choosing the amount
- Corrected typo in the “Split The Marrow” Bounty description
- Fixed the issue sometimes incorrectly showing negative values or previous statistics during the Survivor Missions ending screen
- Fixed an issue sometimes incorrectly showing a death screen when dying by leaving the mission area and due to lack of immunity
