News Liste Dying Light 2

Dev Blog #5
Dying Light 2
21.12.23 15:01 Community Announcements
Hello everybody! Let’s give Tymon a break this time – I’m Rafał Polito, Techland’s Technology Producer. I’m mainly involved in creating and maintaining tools used by our developers. One of my current focuses is also on user-generated content (UGC). My goal is making sure that content creation is as easily accessible as possible, not only for developers but also for gamers.

We’re very lucky to have a community that’s really creative, and this ingenuity naturally lends itself to building maps. But usually it’s more or less a niche interest, available only to those who dig deep into dev functionalities – both for the game creators and those who like to play them. This is why I’ve spent hundreds of hours buried in developer tools to make them more approachable for our players. On top of that, we partnered with mod.io, which was a huge step in terms of opening UGC up to a wider audience. Now, you can access the maps by just pressing a button in the main menu, on PC and consoles alike.



But that’s playing, what about the creating part of the equation? Our (and mine, personally) never-ending love for UGC and teaching other people resulted in the first ever Community Workshops related to our Community Maps project! We invited top creators from all over the world to our headquarters in Wrocław to pass on our knowledge, discuss, brainstorm, and learn about their expectations regarding the future of Developer Tools and UGC.

We are always #CommunityFirst, which we work hard to show in our daily actions and relationships we aim to build. Social media exchanges and meet-ups are great, but I’d like to take it a step further and interact with the members of our community in a tangible and productive way. This is why the goal of the workshops was to equip our guests with the literal and metaphorical tools for them to grow as creators – show them a way that could lead to becoming developers. We know some of them see a future in gamedev, so it’s really fantastic to be able to watch their work, how passionate and meticulous they are.

Me with our 9 happy workshoppers:

The workshop crew, in alphabetical order: bub, Crex, Hank_Hill, HENeral, Liliannismo33, SrgRespawn, TheAhmetIbrahim, X_0, XAndUkarE + me

So, what exactly went into these workshops? For two full days, the top map creators had an opportunity to meet and talk to the developers in our office, particularly to Techland’s Developer Tools team.

Our devs were all praise:
“I was surprised and excited to see that our guests had unique backgrounds and skills, suited to working in different areas and with diverse features. They gave the impression of one, united team that had been creating games of their own for years. Sometimes, I felt that they knew more about our tools than I do, or our developers! I also had a feeling that we’d known each other forever, even if our previous communication was only online.”

During the first part of the workshops, we focused on theory: what goes into designing a good map, and what aspects are extremely important to make it successful. For example, it turns out you don’t have to create a painstakingly perfect 20-hour-long scenario for people to want to play it. Sometimes, all it takes is a cool idea for 5 minutes of fun – if it’s executed well. We also had a discussion about the specific projects created by our community members and studied each case separately. Additionally, we discussed a few tips and tricks on how to save time and maximize results.
Engrossed in map creation:



The second part was all about practice – our guests had to pick a random idea and inspiration, lottery style. Here are some examples:
Pitch black: make a map where the infection progress is the primary threat;
Gravity: make a map where a different gravity setting is the main gimmick;
Picturesque: make a map where visual beauty is the main focus.

Then, we moved on to the game jam stage, when they got to create new maps. What followed was a conversation about individual progress and an idea sharing session. Towards the end of the day, we entered into brainstorming mode. We talked about Developer Tools, the future of this feature, and how to improve tools for the community. We showed some sneak peeks of upcoming updates, like mod support or new features in DevTools to support mod creation. We even showed our legendary City Builder, most requested by the community – but, in my opinion, it’s too complex and too big even for our developers to handle and so will remain our secret tool.

Just look what beauties our dev tools can help create*:

* Photo contains a screengrab of a map made by one of the creators that is work in progress and does not occur in game – image not representative of final quality.

Let’s take a look at what one of our guests had to say about the entire experience:
“The crew was awesome, very fun, charismatic, and positive people around. The plan for workshops was great, we had time to explore, time to chat, time to work and focus, then relax by the end of the day. The integration with other community map creators itself was something I think we all needed. There wasn't a moment where I felt lost.”

We strongly believe that community is the most important aspect of Dying Light. Meeting up with our map creators was a joy, an honor, and an inspiration all at the same time. Personally, I think that initiatives like the Community Workshops are the best thing that can come out of this symbiotic relationship between Techland and the folks that like our games enough to dedicate hours of their time to poke around the technical aspects. A lot of respect goes out to them and I hope we’ll be able to have a repeat experience next year. Let us know what you think about it on our reddit channel. To find more information on Community Maps, visit the dedicated area of Pilgrim Outpost. Who knows, maybe you’ll get inspired to create one as well!

Take care!
Logo for Dying Light 2
Release:04.02.2022 Genre: Horror-Shooter Entwickler: Techland Vertrieb:keine Infos Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
Einzelspieler Mehrspieler Koop

Aktuelle Steam News
Neue Steam News in der ePrison Datenbank

Tower Raid: Halloween Run Extended
Dying Light 2
19.11.24 18:00 Community Announcements
Hotfix 1.19.2
Dying Light 2
14.11.24 09:23 Community Announcements
Hotfix 1.19.1
Dying Light 2
07.11.24 11:44 Community Announcements
Elite Mode Is Back for Tower Raid: Halloween Run!
Dying Light 2
06.11.24 17:58 Community Announcements
Tower Raid: Halloween Run - Survey
Dying Light 2
04.11.24 15:01 Community Announcements
Tower Raid: Halloween Run
Dying Light 2
30.10.24 12:21 Community Announcements
Patch 19 and a New Episode of Dying 2 Know More
Dying Light 2
30.10.24 12:02 Community Announcements
Alteration: Wrestlemaniac
Dying Light 2
24.10.24 10:34 Community Announcements
WISHLIST DYING LIGHT: THE BEAST FOR ALL THE LATEST UPDATES
Dying Light 2
22.10.24 12:54 Community Announcements
Double XP Alteration Out Now
Dying Light 2
10.10.24 14:15 Community Announcements
We need your feedback!
Dying Light 2
02.10.24 16:00 Community Announcements
Viral Rush: Fully Loaded Out Now
Dying Light 2
26.09.24 13:42 Community Announcements
Dev Blog #12
Dying Light 2
12.09.24 14:01 Community Announcements
Alteration: Hypermode Is Back!
Dying Light 2
12.09.24 10:45 Community Announcements
Just Announced - Dying Light: The Beast
Dying Light 2
20.08.24 18:40 Community Announcements
Viral Rush: Fully Loaded (SMG Edition)
Dying Light 2
14.08.24 14:23 Community Announcements
New Alteration: Wrestlemaniac
Dying Light 2
01.08.24 10:36 Community Announcements
Tower Raid Open Beta extended for two more weeks
Dying Light 2
17.07.24 15:03 Community Announcements
LAST CHANCE: The Walking Dead Bundle
Dying Light 2
11.07.24 15:34 Community Announcements
Hotfix 1.17.2
Dying Light 2
05.07.24 07:22 Community Announcements
Update 1.17 - Tower Raid Open Beta
Dying Light 2
27.06.24 14:15 Community Announcements
FOR THE FIRST TIME EVER - SAVE UP TO 60% OFF ON DYING LIGHT 2
Dying Light 2
26.06.24 14:28 Community Announcements
Viral Rush: Fully Loaded Out Now
Dying Light 2
20.06.24 10:34 Community Announcements
Alteration: Hypermode Is Back!
Dying Light 2
06.06.24 10:28 Community Announcements
New Alteration: Enhanced Renegade Drops
Dying Light 2
24.05.24 12:16 Community Announcements
Dev Blog #11
Dying Light 2
14.05.24 14:02 Community Announcements
New Alteration: Viral Rush: Fully Loaded Out Now
Dying Light 2
10.05.24 10:27 Community Announcements
Dying Light Standard Edition Is 85% off!
Dying Light 2
09.05.24 17:02 Community Announcements
Dev Blog #10 - Building upon experience and feedback
Dying Light 2
30.04.24 14:04 Community Announcements
Alteration: Hypermode Is Back!
Dying Light 2
19.04.24 11:06 Community Announcements
The Nightmare Mode Update Is Live!
Dying Light 2
18.04.24 10:11 Community Announcements
Dev Blog #9
Dying Light 2
15.04.24 14:12 Community Announcements
Dev Blog #8
Dying Light 2
10.04.24 14:13 Community Announcements
New Alteration: Leggendary Eggsploder
Dying Light 2
29.03.24 11:23 Community Announcements
Your final call to become a part of the Kickstarter campaign
Dying Light 2
19.03.24 16:09 Community Announcements
New Alteration: Spring Buffs
Dying Light 2
15.03.24 11:26 Community Announcements
Spring sale is here!
Dying Light 2
14.03.24 17:22 Community Announcements
Dying Light: The Board Game reaches unprecedented heights!
Dying Light 2
12.03.24 16:04 Community Announcements
Survivor Missions - Week 3
Dying Light 2
07.03.24 11:15 Community Announcements
Claim Retrowave Redux Skin Bundle Available for Free until March 7th!
Dying Light 2
01.03.24 19:00 Community Announcements
Tolga and Fatin Returns + New Survivor Missions!
Dying Light 2
01.03.24 14:30 Community Announcements
The campaign for Dying Light: The Board Game is now live on Kickstarter!
Dying Light 2
27.02.24 16:00 Community Announcements
Free Weekend of Dying Light 2 Stay Human: Reloaded Edition - Last Call!
Dying Light 2
25.02.24 16:50 Community Announcements
Celebrate 2 Years With the Anniversary Bounties Event
Dying Light 2
22.02.24 19:32 Community Announcements
Free Weekend of Dying Light 2 Stay Human: Reloaded Edition Is Here! Play It Now!
Dying Light 2
22.02.24 18:01 Community Announcements
Firearms Update (1.15)
Dying Light 2
22.02.24 11:58 Community Announcements
It's Fortune God's Blessing Day!
Dying Light 2
13.02.24 16:44 Community Announcements
Year of the Dragon Bundle Available Now
Dying Light 2
08.02.24 18:05 Community Announcements
Celebrate The Year of the Dragon with Us!
Dying Light 2
08.02.24 12:12 Community Announcements
Dev Blog #5
Dying Light 2
21.12.23 15:01 Community Announcements
Winter Tales: Gifts from Above
Dying Light 2
19.12.23 12:41 Community Announcements
Winter Tales: Update 1.14
Dying Light 2
19.12.23 11:04 Community Announcements
Dev Blog #4
Dying Light 2
14.12.23 15:03 Community Announcements
Dying Light 2 Stay Human Winter Tales Edition Available Now!
Dying Light 2
11.12.23 18:55 Community Announcements
Kensei, Warden or Berserker? Take Your Pick with the For Honor Bundles
Dying Light 2
27.11.23 16:53 Community Announcements
Dev Blog #3
Dying Light 2
22.11.23 17:41 Community Announcements
Dying Light 2 Stay Human Black Friday Edition Available Now
Dying Light 2
21.11.23 20:04 Community Announcements
Nominate us for the Labor of Love Steam Award
Dying Light 2
21.11.23 18:02 Community Announcements
Dev Blog #2
Dying Light 2
16.11.23 15:06 Community Announcements
New Hotfix 1.13.1
Dying Light 2
16.11.23 13:07 Community Announcements
Scarecrow Bundle
Dying Light 2
09.11.23 16:04 Community Announcements
Claim the Plague Bundle for free before the end of The Frightening Part II event
Dying Light 2
06.11.23 16:32 Community Announcements
The Frightening Part II: Slashing Pumpkintiles
Dying Light 2
02.11.23 17:09 Community Announcements
Community Update #3 (1.13)
Dying Light 2
02.11.23 16:54 Community Announcements
Dev Blog #1
Dying Light 2
02.11.23 12:27 Community Announcements
The Frightening Part I - Vampire: The Masquerade
Dying Light 2
26.10.23 14:16 Community Announcements