Dev Comment: Today's patch does not include any class or equipment balancing changes. We've received your feedback on the Life on Hit affix and some changes are coming. Stay tuned!
Gameplay Balance
Dev Comment: We've noticed that in Classic mode, some classes are exploiting the Warding (poison circle) to avoid combat, leading to an unusually high escape rate. To ensure a balanced gameplay experience, we’re making the following changes:
- Adjusted Warding's poison damage calculation in classic mode: Fragile classes will now take more damage when in the poison circle
Dev Comment: We want Classic mode to be a high-risk, high-reward experience, and we look forward to see more intense battles in this mode. To support this, we’re upping the item level requirements:
- Increased item level requirements for Classic mode:
- Classic Clouseau Castle: Increased from 6 to 15
- Classic Sinner's End: Increased from 9 to 15
Bug Fixes
- Fixed a rare issue causing interactive objects to function abnormally