News Liste Dungeonborne

Playtest Patch Notes - February 7, 2024
Dungeonborne
07.02.24 09:35 Community Announcements


@everyone Adventurers,

Please be aware that server maintenance is scheduled for February 7, 2024, from 10:30 to 13:00 (UTC+0).


As a result, matchmaking queues will be closed starting at 10:00, 30 minutes prior to maintenance. Ongoing matches will not be affected.

Gameplay Changes


Character Balance


Cryomancer
  • Ice Storm: Freeze duration reduced from 3 seconds to 2 seconds
  • Shattering Ice passive: Freeze duration reduced from 3 seconds to 1 second
  • Permafrost Passive: Now doubles the freeze duration for Ice Storm and Shattering Ice, replacing the previous 2-second increase
  • ○Before this patch: 5-second freeze for Ice Storm, 5-second freeze for Shattering Ice ○After this patch: 4-second freeze for Ice Storm, 2-second freeze for Shattering Ice

Gear Balance


  • Adjusted the stats on various equipment○Dev comment: We're keeping a close eye on how equipment stats scale. Our goal is to ensure that higher-rarity gear provides a tangible advantage without making opponents feel hopeless. In this patch, we've dialed back some of the stat rolls on equipment to keep the power of high-rarity items within our desired range. These changes will affect all existing items, but will NOT re-roll your equipment, just the modifier values will be reduced
  • Reduced attack damage and attack level of high-rarity weapons, especially those of Epic rarity or higher
  • Lowered the roll values for Physical and All Elemental Resistances while increasing the Max Life percentage roll values for lower-rarity equipment, to weaken the damage mitigation of resistance-stacking builds
  • Lowered the roll values for certain high-rarity equipment exclusive affixes: Life on Hit, Life Regen per second, Life on Kill, Life Steal, Target's Defense Level Ignored, and Resistance Penetration
  • ●Increased the defense level of lower-rarity armor pieces

Others


  • Added a 10-second cooldown to all throwable flasks
  • Optimized certain aspects of the game to reduce stuttering issues
  • Lowered monster defense levels to maintain a consistent PvE experience, compensating for the recent reductions in offensive modifiers
  • Added all-elemental penetration to all elite mobs and bosses to counteract excessively high player resistances. Elites and bosses in Hard Mode feature even higher penetration stats for a more challenging encounter

Bug Fixes


  • Fixed an issue where an incorrect popup would appear when purchasing Hard Mode tickets from the Merchant
  • Fixed an issue where chests in Hard Mode maps were yielding loot of lower rarity than intended



Thanks for playing, we’ll see you in the dungeons.

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