@everyone Adventurers,
Please be aware that server maintenance is scheduled for February 7, 2024, from 10:30 to 13:00 (UTC+0).
As a result, matchmaking queues will be closed starting at 10:00, 30 minutes prior to maintenance. Ongoing matches will not be affected.
Gameplay Changes
Character Balance
Cryomancer
- Ice Storm: Freeze duration reduced from 3 seconds to 2 seconds
- Shattering Ice passive: Freeze duration reduced from 3 seconds to 1 second
- Permafrost Passive: Now doubles the freeze duration for Ice Storm and Shattering Ice, replacing the previous 2-second increase ○Before this patch: 5-second freeze for Ice Storm, 5-second freeze for Shattering Ice ○After this patch: 4-second freeze for Ice Storm, 2-second freeze for Shattering Ice
Gear Balance
- Adjusted the stats on various equipment○Dev comment: We're keeping a close eye on how equipment stats scale. Our goal is to ensure that higher-rarity gear provides a tangible advantage without making opponents feel hopeless. In this patch, we've dialed back some of the stat rolls on equipment to keep the power of high-rarity items within our desired range. These changes will affect all existing items, but will NOT re-roll your equipment, just the modifier values will be reduced
- Reduced attack damage and attack level of high-rarity weapons, especially those of Epic rarity or higher
- Lowered the roll values for Physical and All Elemental Resistances while increasing the Max Life percentage roll values for lower-rarity equipment, to weaken the damage mitigation of resistance-stacking builds
- Lowered the roll values for certain high-rarity equipment exclusive affixes: Life on Hit, Life Regen per second, Life on Kill, Life Steal, Target's Defense Level Ignored, and Resistance Penetration
- ●Increased the defense level of lower-rarity armor pieces
Others
- Added a 10-second cooldown to all throwable flasks
- Optimized certain aspects of the game to reduce stuttering issues
- Lowered monster defense levels to maintain a consistent PvE experience, compensating for the recent reductions in offensive modifiers
- Added all-elemental penetration to all elite mobs and bosses to counteract excessively high player resistances. Elites and bosses in Hard Mode feature even higher penetration stats for a more challenging encounter
Bug Fixes
- Fixed an issue where an incorrect popup would appear when purchasing Hard Mode tickets from the Merchant
- Fixed an issue where chests in Hard Mode maps were yielding loot of lower rarity than intended
Thanks for playing, we’ll see you in the dungeons.