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Hello gamers, growers and smokers! The release date of the game is moved to Q3-4 2022, and we apologize for this. There were difficulties, and therefore our team didn't work as much as we would like. However, the game is in development and we have something to show!
Plant
We completed the growing mechanics and tried to make it as detailed as possible. Of course, some things don't look or work like they do in real life. This helps to keep the growing process fun and not too difficult for most players.
The plant doesn't just get bigger, like in other games, but forms in real time. The condition of each leaf on the plant is taken into account. Each plant is unique because the rate of leaf formation, number of stems, bud size and quality of yield depend on the conditions in which the plant grows.
[previewyoutube=oJXN7pIv_fo;full][/previewyoutube]
5 grown bushes
5 ripe bushes
Plant requirements depend on:
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The deviation of these conditions from the norm is manifested on the leaves and will cause stress in the plant and slow down its development:
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Examples:
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To change the conditions in the room, you will have: fans, heaters, humidifiers, etc. (We have already written about them in past devblogs and will write about them in future ones).
To track the conditions in which the plant grows, you will have:
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In the screenshot, you can see that spots have appeared on the leaves, signaling an excess of nutrients. The reason may be either an increased concentration of nutrients in the soil or increased water consumption (nutrients enter the plant with water). To identify the cause, the first step is to measure the concentration of nutrients in the soil.
If the concentration of nutrients is normal, then you need to find out what caused the increased water consumption. To do this, you can measure the temperature of the plant’s leaves.
In the screenshot, you can see that the upper young leaves have turned yellow, and their edges have turned black. This can be caused by too much light or a lack of nutrients. To identify the cause, you can measure the illumination of the plant with a Light power meter.
If the illumination is normal, then the pH of the soil should be checked. Deviation from the normal pH can cause the plant to have problems absorbing nutrients.
In the screenshot, you can see that one of the leaves is moldy. To stop the spread of the fungus, you can cut off the infected leaf. And to avoid the appearance of mold, it is necessary to control the air humidity of the room. You can track it with an Air humidity meter.
The game will have instructions and enough information on how to grow the plant. For example, it will be possible to buy instructions for growing some varieties from NPCs, and as a reward for some quests, you will be given more and more new tools and knowledge.
The system may seem complex, but it is a configurable setting. During the future beta testing, we will identify all the problems that players may experience and fix them. We will select the optimal time that will need to be spent on growing a plant so that the gameplay remains interesting.
Locations
We are also working on the map. In addition to stores, there will also be interesting locations like a recording studio where you can meet local rappers who will be the main consumers of your product. If they like your weed, they may agree to make a collaboration with you :)
https://store.steampowered.com/app/1684370/Drug_Grower_Simulator/