[previewyoutube=eIUDQ-6mzcA;full][/previewyoutube]
And here’s a quick reminder of all the changes to the demo:
Changes and new features:
- Significant rework of the early game questline for improved readability and more slow-paced step-by-step tutorials, so the beginning gameplay is less overwhelming, especially for single-player
- Reworked the crafting stations and packaging/unpackaging UI for more readability and quality of life. Visually divided substances and items, added client-side display of available/needed items or substances in the crafting recipe
- Added the player inventory as an optional source of crafting items (you can disable it in the UI if you want to)
- Added the sales tasklist to the package creation screen, so you can see the ordered drug list before packaging
- Reworked the wardrobe UI for more readability and QoL, added the ability to freely drag clothes in all directions as well as take them out of the clothes collection
- Added the ability to freely put on and take off backpacks as well as drop, search and pickup backpacks from the ground
- Added backpack hanger, which allows you to store backpacks with items on a hook on the wall in any hideout allowing easy backpack switching and storing
- Added the ability to jump freely (spacebar release), removed parkour slide
- Added automatic parkour activation when holding the spacebar while running/walking
- Multiple improvements to NPC's, added missing props as well as watches on client's arms, visual fixes
Bugfixes and general improvements:
- Fixed multiple issues occurring to land vehicles with saving and loading, quick traveling, fuel usage and more
- Improved and fixed issues with parkour mechanics, improved geometry interpretations limiting the amount of possible glitches and other issues
- Improved ladder interaction and ladder movement
- Fixed issues with disappearing UI popups and issues with the experience progress bar
- Fixed issues with teleporting players to the end demo scene (glitches)
- Fixes and improvements to the game settings, audio settings and more
- Fixed an exploit where you were able in some cases to load a save with a finished demo and continue the gameplay loop indefinitely
- Fixed issues with calendar positions not loading properly from the saved game
- Fixed audio issues, lowered the volume of footsteps
- Fixed issues considering shop sales and shop basket
- Fixed issues with drug packages despawning when packaging to a full or partially filled inventory
- Made any overflowing items picked up or given spawn as a drop bag when player inventory is full
- Multiple environment improvements and fixes
- Other minor fixes
https://store.steampowered.com/app/1708850/Drug_Dealer_Simulator_2/