No problem, we have a list ready for ya! And we can promise you won’t get bored.
So, what’s available in the DDS2 demo?
Gamemode
- Singleplayer
- Up to 3-person co-op
Production
- Weed production – from sowing, and growing the plants to drying
- Amphetamine production
- Scheduling meetings with the clients – calendar
Movement and Environment
- Parkour – allows the player to jump over obstacles and climb up
- Day and night cycle and dynamic weather conditions (rain, storm, fog)
- Quick travel via busses, motorbikes and cars
- Travelling via boats and motorboats
- Free jump
Player and Inventory
- Clothes influencing the player’s stats
- An inventory system with item transfer, special slots, quick access slots and quest inventory
Crafting and Status
- Player statistics (agility, visibility, etc.)
- Item crafting
Shops
- Shop system with available items and furniture to buy and sell
- Relation system with stores, unlocking new offers and discounts
Trading
- Reputation system, drug demand and prices
- Customer communication system and sharing with other players
- Influencer system, including creating new offers, building relationships and acquiring new clients
- Drug selling system
Hideouts and Influence
- Ability to buy hideouts with the possibility of decorating it
- The cost of operating the premises – the player must pay the bills so as not to lose their reputation in the area
Narration and Other Features
- Two narration voiceovers to choose from – Eddie or Marcus
- Hiring employees – dealers
- Collecting money from sales and creating hierarchies
- Enemies – thugs
- Warehouse break-ins
- Enviro sense, allowing the players to detect points of interest nearby
- Using items in enviro
- Cartel levels and cartel experience points, unlocking new features and content
- Enviro loot
- Possibility to choose one of six available characters
And what’s the changelog for this demo?
Changes and new features:
- Significant rework of the early game questline for improved readability and more slow-paced step-by-step tutorials, so the beginning gameplay is less overwhelming, especially for single-player
- Reworked the crafting stations and packaging/unpackaging UI for more readability and quality of life. Visually divided substances and items, added client-side display of available/needed items or substances in the crafting recipe
- Added the player inventory as an optional source of crafting items (you can disable it in the UI if you want to)
- Added the sales tasklist to the package creation screen, so you can see the ordered drug list before packaging
- Reworked the wardrobe UI for more readability and QoL, added the ability to freely drag clothes in all directions as well as take them out of the clothes collection
- Added the ability to freely put on and take off backpacks as well as drop, search and pickup backpacks from the ground
- Added backpack hanger, which allows you to store backpacks with items on a hook on the wall in any hideout allowing easy backpack switching and storing
- Added the ability to jump freely (spacebar release), removed parkour slide
- Added automatic parkour activation when holding the spacebar while running/walking
- Multiple improvements to NPC's, added missing props as well as watches on client's arms, visual fixes
Bugfixes and general improvements:
- Fixed multiple issues occurring to land vehicles with saving and loading, quick traveling, fuel usage and more
- Improved and fixed issues with parkour mechanics, improved geometry interpretations limiting the amount of possible glitches and other issues
- Improved ladder interaction and ladder movement
- Fixed issues with disappearing UI popups and issues with the experience progress bar
- Fixed issues with teleporting players to the end demo scene (glitches)
- Fixes and improvements to the game settings, audio settings and more
- Fixed an exploit where you were able in some cases to load a save with a finished demo and continue the gameplay loop indefinitely
- Fixed issues with calendar positions not loading properly from the saved game
- Fixed audio issues, lowered the volume of footsteps
- Fixed issues considering shop sales and shop basket
- Fixed issues with drug packages despawning when packaging to a full or partially filled inventory
- Made any overflowing items picked up or given spawn as a drop bag when player inventory is full
- Multiple environment improvements and fixes
- Other minor fixes
Ready to discover all that on your own?
Let’s play!
https://store.steampowered.com/app/1708850/Drug_Dealer_Simulator_2/