Gameplay
New Spells:
- Doppelganger added
- Hush added
Lobby Gameplay:
- Added new dockside lobby area
- The docks have been infested by rats!!!!
- All players must be aboard the ship in the lobby before an expedition can be launched
- Can find items and craft weapons at the docks
- Added the Grimoire, which allows players to equip 3 different spells and change spell order
Balance:
- Boiler sabotage causes an explosion damaging nearby players as well as the ship. The more gunpowder, the more damage
- Undetonated gunpowder left in the boiler when it runs out of fuel remains and will explode when the boiler is restarted and fueled for long enough
- Reduced the initial sabotage delay when putting a single unit of gunpowder into the boiler from 2 minutes to 1 minute
- Additional units of gunpowder now subtract 6 seconds from the initial sabotage delay rather than halving it
- Increased the powderkeg fuse time to 30 seconds from 20
- Powderkeg has a moving fuse particle that shows how close it is to exploding
- Pack ice slows the ship by 20% (was 30%)
- Reaching 100 speed while driving the ship now requires ‘boosting’, which overheats the boiler. If it overheats too much it will explode and damage the ship much like a gunpowder sabotage
- Boosting through pack ice allows the ship to reach a maximum speed of 80
- Only one ranged weapon can be carried at a time (Bow/Musket/Pistol)
- Musket / Pistol reticle remains static when equipping
- Musket damage falloff increased by 25% beyond 80 meters
- Bow’s spread expands immediately after shooting then shrinks with aiming
- Firing and drawing Bow costs stamina
- Bear Traps now have an arming delay before they can be placed
- Cannibal move speed increased by 10%
- You can refuse to be let out of the brig
- Thralls can cast spells from the brig
- Casting spells no longer leaves bloodstains on the ground
- Thrall spell UI can’t be opened until the bone dagger has finished its equip animation
- Player’s upward velocity is no longer imparted to nitro when thrown (prevents “jump boosting” nitro up into places it shouldn’t go)
Fixes
- Cannibals no longer path to and target thrall spell caster after the spell target is killed or unreachable
- Fix to falling off ladder in Summit
- Objects dropped on the ship no longer despawn for a player who is far away
- Casting a spell in a wall consumes HP and makes a sound
- Fixed items visually floating in your hand when picked up
Art
- New dockside merchants
- New cosmetic DLC; Bone Rings, Carnival Masks, Bone Pipes, Fur Hats, and Gentleman’s Wigs
- Refurbished dockside
- Added new prestige cosmetics - unpaid cosmetics earned by prestiging characters
UI
- Added the Grimoire at the docks for players to choose their spells before a match
- Interact with merchants to browse DLC and unlockable prestige cosmetics in-game
- Compendium pages added for Hush and Doppelganger
- Cannot see Thrall UI until the ‘SHHHH’ screen
Level Design
- Various improvements to AI pathing across all maps
- Fixed some exploits to avoid the polar bear on Approach
- Various storage crates in the Approach and Expanse maps now spawn significantly more loot
Other
- Increased protections for servers to enhance stability
- Changes made to get games to start even when EOS goes down
- Fixed various exploits (thanks Xion and Fudge)
- General small fixes/changes
- Fed the rats
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