Dread Hunger
Sammlung
Du musst angemeldet sein
Über das Spiel
Baue Feuerstellen, um dich warmzuhalten, wehre Wölfe und andere Raubtiere ab und begib dich auf die Suche nach Nahrung, um in der brutalen und gnadenlosen kanadischen Arktis zu überleben.
Hintergehe deine Freunde
Füttere sie mit verdorbenem Essen, locke Tiere an, die sie angreifen, verhexe sie mit schwarzer Magie oder, falls alles fehlschlägt, schieße ihnen einfach in den Rücken.
Du bist, was du isst
In der Arktis musst du einige schwierige Entscheidungen treffen, um ausreichend Nahrung zu bekommen. Leichen zerlegen und Teile davon als Waffe nutzen – oder verzehren.
Befehlige ein Schiff
Steuere ein Kriegsschiff aus dem 19. Jahrhundert rund um (oder gegen) Eisberge. Finde Kohle für den ständig lodernden Dampfkessel, damit sich das Schiff fortbewegt ... oder es explodiert.
Stelle dich einer bedrohlichen Welt
Plane für einen vollständigen Tag- und Nachtzyklus, durchstehe plötzliche Eisnebel und versuche, einem gewaltigen Schneesturm zu entkommen, der sich über der Expedition zusammenbraut.
Systemanforderungen
- Setzt 64-Bit-Prozessor und -Betriebssystem voraus
- CPU: Quad-core Intel or AMD, 2.5 GHz
- GFX: NVIDIA GeForce 760 GTX or AMD Radeon R9 280
- RAM: 8 GB RAM
- Software: Windows 7
- HD: 15 GB available space
- LANG: Englisch
- Setzt 64-Bit-Prozessor und -Betriebssystem voraus
- CPU: Intel Core i7-4770K oder AMD Ryzen 5 2600
- GFX: NVIDIA GeForce 1060-6GB oder AMD RX 580
- RAM: 8 GB RAM
- Software: Windows 10
- HD: 15 GB available space
- LANG: Englisch
Steam Nutzer-Reviews
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1089 Std. insgesamt
Verfasst: 31.08.21 12:19
Great Game, and the best betrayel game i have played so far. Among us has nothing against this!
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4613 Std. insgesamt
Verfasst: 06.04.22 19:33
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2002 Std. insgesamt
Verfasst: 18.03.22 14:46
As an non-Asian language-speaking player, you will have to spend upwards of 45+ minutes per lobby session routinely kicking hundreds of Chinese players who do not speak English while you wait for those who do. This would not be an issue if the English-speaking players were not such a fringe minority.
Just one time, I would take the Northwest Passage, to find the hand of Franklin reaching for the Beaufort Sea.
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12962 Std. insgesamt
Verfasst: 18.03.22 03:03
Most of the game is overrun by people who do not speak English. This game is primarily about talking so it is difficult to communicate sometimes. The host has to constantly sit there and kick non-english speakers. Several mins later (about 10-20 minutes or more) you are ready to start. It says I have 200 hours of gameplay, probably almost 50 of them are waiting in lobbies for a game to start.
I also got permabanned for literally no reason. I asked the devs and made a support ticket. I asked for proof of what I did and they said nothing. I think they are permabanning people with zero evidence. This is because this game has zero anticheat and no real moderating system. Lots of toxic people. Hackers that can go really fast and outrun you by running like 10x as fast as you etc. So basically they resort to blindly banning anyone that gets reported. Their customer service department is also outsourced to France. So good luck getting any solid communication back. Lets talk about the report system. You can click on a player in the game and report them from the lobby screen like in many games. You just click on their profile and click report. I was originally told it literally went to a self populating google doc, so essentially it did nothing. Now I think if you reach a max level of reports (presumably 20 I have been told) it bans you forever. This is just plain stupid. If you play the game a lot people might get salty that you betrayed them as a thrall which is the class that betrays people. Newer players will literally report you if you take them out as thrall. That is not a very nice system. Since there are many many toxic people in this game you will run into this problem a lot. I have reported many people but now I regret it. It didn't do anything except let the game cash grab some people. They clearly like to do that seeing as they charge people money for a single type of accessory item for your character.
Basically the game got way too big way too fast without them having any idea how to host lobbies or moderate their community. The tutorial for the game is abysmal and does not even tell you how to do the other team so when you actually get that role you just have to learn. Newer players are like sitting ducks. If you have one or two newer players the crew will normally lose.
The DLC is a total cash grab. $10 for a set of three hats? They also have no plans on continuing the game after full release until they received significant community backlash.
My review would have been negative even if I was not permabanned on the game for no reason with no real appeal process. It is a fun and addicting game, however my life has gotten significantly better now that I do not have to play lobby simulator or waste 20 minutes in a game just for it to be ruined by a troll or players who are not equipped at all for the actual game.
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4646 Std. insgesamt
Verfasst: 23.02.22 14:44
Incredible game of survival and betrayal. No two games are the same. As thrall (traitor) there are so many different strategies, beyond straight up attacking when the time is right (which is always fun if timed correctly)- blending in with the crew and poisoning them, sabotaging the ship, getting them to trust you and falsely accusing innocent crew members, dispatching them one by one. Or hiding from the crew and calling in attacks from a distance, picking off stragglers you catch alone. As crew you've got to be on top of things and chugachug your way through the ice fields quickly before the storm/ blizzard comes and you die of cold, or the thralls find some other way to stop you and send you to a freezing/ watery grave.
I've had hours of fun on this, the only issue I've had is getting people's schedules to line up/ getting enough people to own the game (cause the price point is an initial barrier) because it is an absolute blast with friends, I've had full 8 player lobbies with friends a few times and it's been amazing, though it's still doable with 6 or 7 (with adjusted settings). That said, although public lobbies can be very hit or miss I've met some cool people in random lobbies. The player base seems to be increasing and I've had some great games there too so I wouldn't discount that if you have a hard time getting a big group together.
10/10, wish I could convince more people to play this more often.
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109 Std. insgesamt
Verfasst: 23.02.22 10:22
not friendly for newbie, hard to learn ,and i dont like to talk so much in game,espiacially argue with people
like other review said , most player is chinese~ im a chinese~ but i enjoy to play with ppl from all around the world
experience player will ask u to do this ,do that, if u not follow will get kill at begin ~~~no game experience
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6141 Std. insgesamt
Verfasst: 17.02.22 23:56
At this point, at least for me in pub lobbies, everything has gone to absolute shit.
The crew mates who wondered off the night before are presumed dead or thralls. Any crew that remains are in bad shape, and are ready to gamble their last life on a desperate plan to salvage the mission.
They head up the lighthouse to rush Nitro, you wish them luck knowing it will be the last time you hear their voices until the end.
You salvage every last piece of coal you can and secure it on the ship while frantically searching for any signs of the thrall - knowing that any successful sabotage at this point in the game is guaranteed game over.
You would have gone with the nitro team but there is no time. The mission is all but doomed, albeit still technically possible if all crew pulls their roles off flawlessly.
You sit in the captains quarters, slowly adding wood to the fire to preserve your heat for the final moments of the game and just listen for any signs of life.
It’s quiet now except for blizzard which is deadening not just your hearing but all of your senses. The silence is eerie and weirdly peaceful. It signals that your death is imminent, and at the same time your just thankful you don’t hear the thrall.
You hear gunshots in the distance, and then silence.
For all you know you’re the last survivor, warm but starving, when suddenly you hear the explosion. The ice berg disappears off the compass and you rush to the boiler to fire it up.
Escape feels more possible then ever now, but far from certain.
You man the wheel, studying the path ahead of you in case of a white out, and nervously glancing at the coal meter hoping you have enough to get out.
Your heat is draining fast now, even faster than the coal, but thankfully you thought ahead to bring tea.
The path to escape is straight ahead, and you mash the W key as hard as you can while shifting your eyes between the coal, heat and health bars to see which is draining the fastest.
You are for sure the last remaining survivor at this point, and just when you think it’s all over new text appears on the screen. You have survived. The mission was a success.
What a rush.
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194 Std. insgesamt
Verfasst: 07.02.22 23:20
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12777 Std. insgesamt
Verfasst: 07.02.22 10:17
EDIT: Banned. Great job community manager! Keep getting rid of the better part of the community :)
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111 Std. insgesamt
Verfasst: 27.01.22 03:45
For example, if you suspect someone of being a traitor (thrall) and kill them, and they just so happen to be innocent, the devs have banned people for this. They have banned people for crafting coal into gunpowder, instead of putting it in the ship boiler. They will ban you for many more reasons if you don’t play the game the way they want you to play it, and they have done exactly that to probably over a hundred people.
As per their Code of Conduct ; “We reserve the right to enforce this Code of Conduct and take disciplinary action AT OUR OWN DISCRETION. Ban evasion is not tolerated.” This normally means bans are handed out selectively based on if the person you slighted has connections to the dev team.
Ultimately this game is like Gmod TTT, except when you inevitably get banned for some reason you can’t join a different server. You're banned from all public servers.
Also, you pretty much need voice to play this game. However, not only do some people not like using voice, but it’s hard to play with random people because half the people playing this game only speak Chinese.
Lastly, the devs promised cosmetics. They never mentioned you would have to pay for them, which I find pretty deceitful. They didn’t even add a mechanic to earn them through gameplay.
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1279 Std. insgesamt
Verfasst: 26.01.22 20:34
First off, if not playing with friends, you will need to talk to other random people. By microphone. If that is a deal breaker I feel like I should mention it.
To start with, this game is, in principle, amazing. In every way it diverges from the similar games it flourishes, becoming one of the best cooperative deception games I think I may have every seen (although I haven't seen many). For example the jail allows for dead players to still contribute by giving information back to the crew and eventually rearm themselves, creating a limit on the deceptive abilities of the thralls, whilst also allowing for slain thralls to deceive the crew further, essentially functioning as a catch up mechanic for whichever team gets slew. The combination need for crewmates to simultaneously collect coal to fuel the boat and dynamite to blow up the iceberg, means that, in principle, you can neither play in one big group, nor split up and all go after your own games, requiring some team cohesion, but not enough to make the thralls job easy.
In combination with this playing both the thralls and crew can be incredibly stressful, although the thralls are so much worse. The crew need to be constantly aware and are never quite sure who the thralls might be whilst also trying to contribute as much as they can, in order to not look suspicious, however the thralls need to be incredibly careful to not rouse suspicion, whilst simultaneously secretly sabotaging the crew. To make a long point short the devs did a great job of making both roles both equally adrenaline filled, but when matches can last more than 30 minutes, maintaining that much adrenaline for that long may not be for everyone.
This ideal form of gameplay often falls flat as long games can frequently be very one sided. This is mainly due to the victory of the thralls coming entirely down to how much the crew sticks together. If they do so it can become near impossible for the thralls to do anything. Also the thralls take a lot more skill than the crewmate, and this is a problem as you will play thrall less, and so can be quite unprepared for it when it arrives.
However, as I first played the game the biggest thing to ruin it for me was the other players. The majority of the time the other players where, quite intense and could leave me feeling somewhat uncomfortable, however other times they where just plain throwing. The best example is one player, who remained entirely out of voice chat for entire game and, as a crewmate, proceeded to snipe every single other crewmate. This really disheartens people. However given I have only played about 20 games of this (for reasons that will become apparent soon) and had at least 3 of them have throwers in I feel like a proper moderation system is direly in need...
Although that may not strictly fix the problem. A recent update added achievements and with this I found that, after coming back to the game, every lobby on the summit involved everyone collectively agreeing to let the thralls win by reversing the ship back to London. (I discluded these from the list of games before). This made the game unplayable.
Additionally, this game has monumentally long queue times. This is entirely down to the game having no queueing system so the best way of getting into a match is to pick a map, host or join a lobby on it and then wait for there to be 7 other players. This has lead to increasingly long queue times as this game has aged, which is a shame as I hoped that when the queues used to be about 20 minutes long that they may actually speed up.
However the biggest problem with this game is the price, at >$20 I cannot easily see a reason with the game as is now to buy it. The only way to enjoy the game now is to host a game with 3 friends, however that requires you finding 3 other people with this game, and if they need to buy it then it is quite a significant investment. To take a moment to place suggestions to the devs. If the price was reduced to a lower amount and poker emotes where sold as microtransactions to make up the difference, it may encourage more players to begin playing the game and hence reduce all the above problems.
It is worth noting that there are discord servers, for arranging playing games, however I do not use them and so cannot comment on there effectiveness. If this could influence your purchase of the game I would recommend looking into it and potentially joining some of them. I have heard some are quite nice.
In conclusions I do not feel like I can recommend this game as is. It has very well designed, if not somewhat intense gameplay, however with the dwindling, frustrating playerbase and inadequate queuing system, without the guarantee of other players to play with I cannot, in good faith recommend this game especially if its price is to increase.
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16483 Std. insgesamt
Verfasst: 26.01.22 12:27
due to the nature of the game it has become a trolls heaven. you start far out in the water that freezes you, everyone has coal to put in the boiler. the amount of times i've seen someone take the coal out and throw it in the water then leave the game stranding you in open water is staggering.
half the time people will kill at random cause they don't like you well you spent 30 mins looking for a game only to get killed in 2 mins and now sit locked in jail unable to play. also if youre the thrall(bad guy) theres 2v6 and its possible to win for a fact. more often than not the other thrall leaves the game and its 1v6 i can still win due to how many hours i have but yeah all it takes is someone to leave the game or troll for 60 seconds and the whole game is ruined.
final thoughts: amazing game that is endlessly fun, but just like gta online it is plagued with trolls. play with your friends and have a wonderful time! add me if you're trying to learn or play.
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286 Std. insgesamt
Verfasst: 24.01.22 22:17
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4922 Std. insgesamt
Verfasst: 19.12.21 23:26
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44234 Std. insgesamt
Verfasst: 26.11.21 13:41
Addictive
Great unique art style
Polished mechanics despite being in early access
Immersive level design
Kind and caring community (great for making new friends)
Developers listen to the community
Every match is different from the last
CONS:
Limited tools to deal with trolls and grifers creating scenarios where people will rejoin after being kicked (occasional griefer/troll)
Deception tools are very easy to counter when with an experienced crew making it a choir to play as a thrall encouraging a PvP style of play
My favourite game and the most played game this year 9/10.
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3561 Std. insgesamt
Verfasst: 14.11.21 17:30
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1745 Std. insgesamt
Verfasst: 09.11.21 22:32
The brutal nature of surviving the Arctic will make this game seem impossible, and there's very few online resources to help you learn. If you can get past the initial difficulty curve, you'll find a game that blends social interactions with PvP in a unique and satisfying way.
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5032 Std. insgesamt
Verfasst: 29.10.21 04:15
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15096 Std. insgesamt
Verfasst: 20.10.21 01:59
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8918 Std. insgesamt
Verfasst: 19.10.21 02:57
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942 Std. insgesamt
Verfasst: 26.08.21 07:42
To Kill people you need to be creative, because they need to have died once before so they dont just respawn and rat on you.
Or just don't let them know it was you.
And In order to survive you need to get food, warmth and people you trust, if one of these goes wrong, you won't make it.
The Bone Charms and Dark Magic are very fun to use, but not so if it happens to you.
The Entire game is either really scary or Insanly Fun.
Great game. 10/10
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3380 Std. insgesamt
Verfasst: 25.08.21 18:53
It feels a lot like Project Winter, but definitely more immersive being in first person. You definitely wont know what you are doing until you get about 5 matches in. Things aren't currently explained very well in the tutorial, but the gameplay itself works very well. The classes feel a bit too samey at the moment, and it feels like they haven't finished differentiating them yet. This may all seem kinda negative, but actually playing the game just feels good and is a lot of fun. The mechanics work with the gameplay. Everything feels impactful, and since everyone has 2 lives, it deters the Thralls from blowing their cover by murdering people right away. One or two really good players on either side can really make a difference in terms of success. It feels like a solid game right now, with much more depth than Among Us that could be absolutely amazing with a bit more variety and polish.
The Good:
-General balance feels pretty even between the Expedition and the Thralls.
-Thrall abilities are impactful and fun.
-Teamwork and cooperation is essential.
-All the core mechanics work well, and the length of matches is about right. (~30 minutes)
-Everyone has two 'lives', but you need to be unlocked from the brig after being kiiled making it more important for at least one of the Thralls to blend in during the early/mid game. (Thralls can escape the brig.)
The Bad
-The tutorial does not really prepare you for the game.
-When you are dead all you can do is observe.
-Needs additional variety with maps and tasks.
-Queue times could be a bit better. Sometimes it takes a good 5 minutes between matches.
-Leveling system could use refinement.
-The game could use some tweaks to make the characters feel more different. Aside from their starting equipment they all feel pretty much the same. The perks don't seem fully implemented at the moment.
I'll evolve this review as the game develops.
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115 Std. insgesamt
Verfasst: 17.08.21 12:37
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421 Std. insgesamt
Verfasst: 21.07.21 00:34
The premise of the game is that a crew of 8 people (2 of which are thralls) must pilot a mid-nineteenth century warship through an arctic pass into open waters in order to complete the expedition. There are a few things standing in the way of this (hunger, cold, wild animals, the thralls, and an iceberg that needs to be blown up in order to pass).
This game doesn't really feel like a social deduction game off the hop. It feels like a co-op survival game for about 85% of the time. But when the thralls strike? Oh boy, things can get tense when the crew tries to find out who could be messing with them.
Thralls have the simple objective of sabotaging the voyage. A lot of newer thralls resort to killing crew members in order to do this, but this is arguably the worst way to go about it because the thralls are severely outnumbered, and often times the crew are carrying fairly good weapons starting in the mid-game. Other options thralls have open to them are sabotaging the boiler by putting gunpowder in it while its on, throwing away coal to slow down the crew members, poisoning food and leaving it lying around, or by blowing up the ship with gunpowder barrels/nitroglycerine. They can also call in blizzards when the boiler has a lot of coal in it to waste it if the crew does not feel like trudging on through treacherous passages (these are mostly found in The Summit expedition).
Matches can last upwards of 40 minutes, but usually they average around 35 minutes. The enjoyability of them heavily depends on the crew, because trolls are not exactly uncommon. The game is pretty new, so the servers are filled with a lot of new players like me (at the time of writing this review I have about 7 hours) which can sometimes slow things down if a few crew members don't fully know what they're doing yet. Servers can sometimes take a while to fill up depending on how many people are active, so be prepared to wait a few minutes at times.
The movement feels responsive, as does the UI. The balancing for the classes is surprisingly well done, and there is even a levelling system that lets you upgrade each character. There is a 2-life system that works very well. If you die, you can be respawned in the ship's brig by your crew mates if they clear you of suspicion. if you die again, you are dead. There is a little bit of salt among thralls who say that the 2 life system is awful because the crew can out the thrall who killed them, but seeing how the game is structured (killing crew members is not a great option to begin with) this point can be largely dismissed. If the game had permadeath, it wouldn't be nearly as enjoyable.
All that being said, there are some things that, in my opinion, could use tweaking. Some of the collisions are weird, allowing you to straight up look through walls in certain areas, and there is an area in one of the igloos in the tutorial where you get stuck in the wall if you sleep on a bed. The rate at which you freeze to death seems just a touch too fast, as does the rate at which you burn calories. This adds a healthy challenge, but gets a little annoying when both thralls are dead and the crew freezes to death in the late game.
Generally speaking, the game is really well put together and is in a very stable state as of the moment. The devs have a solid roadmap with the promise of new content and updates coming soon. There is a bit of jank to Dread Hunger, but if you look past it you will see that the game has a lot of potential and can easily become the next big social deduction game. I'll give it an 8.5/10 for now.
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1870 Std. insgesamt
Verfasst: 13.07.21 03:10
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1753 Std. insgesamt
Verfasst: 11.07.21 21:45
The only downside is that the price-point, while sort of worth it, is enough to deter most....if not... all my friends from picking this up and playing with me. So as with any multiplayer game thats better with friends I would suggest to the Devs that they sell a 4 pack at a super discounted price or have a lot of sales/drop the price closer to $15-20 and add dlc or something... because right now the game could blow up or the player base will die out.
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834 Std. insgesamt
Verfasst: 10.07.21 22:20
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1064 Std. insgesamt
Verfasst: 30.06.21 21:22
Thus far in my few hours I have only encountered one or two trolls, so nearly every game has had people doing their roles and contributing to the game. Despite the VOIP issues, most players communicate and are helpful and respectful. With all social deception games there are people who take it too seriously, but overall the player base is solid. Even when they cut my head off while I'm slaving away over a hot stove to feed the crew.
The game is also highly educational, as I never knew baby seals had so much blood.
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87 Std. insgesamt
Verfasst: 08.06.21 04:27
My biggest gripe with the game is I just *really* hate that dead people return back to life in the jail cells. To me, it ruins a lot of potential deception chances or mindgames and overall makes the game a lot less fun. Honestly it's a core feature that should either be an option, reworked, or removed entirely. Pretty much turns into yelling who killed you as a lot of the game.
Interactions with players and combat both as a crewmate and thrall are fun though.
The game also has a pretty steep learning curve, especially when the tutorial is pretty much unplayable due to no lobbies.
Also the Code of Conduct seems like it could be pretty easily abused. It's in such vague terms where people may report you due to you not conforming to their exact style of play. Not defending griefers, of course they shouldn't be allowed, but I feel like false bans could easily happen w/ the current system + wording. There's been maaaaany multiplayer games that died due to developers making mistakes or abusing their own system.
I'll take another look as the game gets updated, as I'm sure it will be. I just hope the devs listen to feedback.
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6213 Std. insgesamt
Verfasst: 02.06.21 17:19
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407 Std. insgesamt
Verfasst: 26.05.21 17:14
It got the entire ship in a panic and they killed the cook just to be safe. I dumped the cooks injured body into the cold unforgiving waters of the arctic and then proceeded to finish off anyone who went into the lower deck, pretended that I was dead and that the traitor was the captain... and then noticed I was talking to the captain. Long story short the captain beat the shit out of me and I got tossed into wolf infested territory.
Literally 11/10 why wouldn't you buy this game
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77 Std. insgesamt
Verfasst: 22.05.21 19:54
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2982 Std. insgesamt
Verfasst: 18.05.21 14:22
I fucking hate among us, But I adore the basic style of lying/vocal communication, and this game has the best theme and story for it, and it works amazing, (most of the time) From everyone crying by a fireplace and worrying who poisoned the food. From hunting out someone who you know is the traitor and following a path of fire's and blood. The moments in it are amazing, But I am nervous about what I've heard, People have been banned for 'griefing' and While I agree that if you say-
hack
cheat
work with the thralls when you are not one
You should be punished- I am nervous that people who are simply rping as characters or trying to 'spice things up' Will get caught in the crossfire, Does a captain who threatens to kill his crew for not working harder deserve to get banned? Does a cook who throws a stone at the hunter for not bringing enough food back deserve to get banned? I don't think so. I'm in love with this game so far, I love playing characters and making great story's I simply hope that this continues and it does not die a slow and sad frozen death.
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844 Std. insgesamt
Verfasst: 04.05.21 23:26
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1001 Std. insgesamt
Verfasst: 04.05.21 10:19
for example, you require food to keep the hunger away, insulation & generally anything that would warm you up to starve off the cold. traitors main strength comes from the anonymity of being one, since you can gather fuel, but deposit it in the sea or use it for nefarious means, like creating gunpowder to starve the boiler (adding gunpowder to the boiler takes away enough fuel equal to how much 1 coal gives you.) the brig system i was sceptical at first since its a respawn mechanic, but it promotes indirect murder more than direct murder, making the gameplay more about deductive reasoning (unless you're one of those that just make snap judgements to build trust, just the way it is) rather than blindly assuming someone of dying. because assuming wrongly can cost the explorers an extra hand that could've been used to gather coal, gather food, repair the ship or... simply help against the thralls.
so id say in short, its a pretty decent game that plays more onto social aspects, however by no means is it really meant to represent a game that i really cant be arsed naming, as its practically a social infection at this point (sus). to me, its a mix of Long Dark, and elements of The Ship in a way, which complements the nature of t he game quite well. It definitely does have potential, however I feel like the game would be better priced at around 15 pounds (or whatever currency that would convert to) since the product, although graphically nice and the gameplay concept unique and refreshing, is still in development. However, I'd say, for me at least it was worth the investment, since its pretty fun all around.
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716 Std. insgesamt
Verfasst: 03.05.21 13:12
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Release:22.04.2021
Genre:
Action-Adventure
Entwickler:keine Infos
Vertrieb:keine Infos
Engine:keine Infos
Kopierschutz:keine Infos
Franchise:keine Infos
Einzelspieler
Mehrspieler
Koop
Kein Prisoner hat oder wartet auf das Spiel
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