News Liste Dragonheir: Silent Gods
Season 2 is halfway through. We are delighted to see you so active in Adenthia. To thank you for your love and support, we've added more in-game content and benefits, including:
•Lunar Halo Convergence: This event offers three game modes: Moonlight Dungeon, Summon to Get Shards, and Continental Challenge, which can yield lots of growth materials and Lunar Halo Shards. By collecting Lunar Halo Shards, you can exchange them for Heliolite Dice, Starlight Stone Dice, Ardreth (a legendary hero), and other rare rewards from the Lunar Halo Shop!
•Quick Combat: We added Multiplied Challenge Tickets, which you can earn from Moonlight Dungeon and other events. This item lets you spend 2x Stamina and earn double the settlement rewards from quick combat.
Additionally, the developers of Dragonheir: Silent Gods heard your voice. They are here to answer some of the most discussed questions from you:
About Heroes:
Q: I hope the NPC, Mutated Sacredeia, can one day become a playable hero for us to draw and collect.
A; [Sacredeia] is indeed a new hero in the making. You'll meet her soon. Generally speaking, most of the in-game NPCs will eventually become playable heroes of various rarities, so stay tuned for news about the design of this hero.
Q: Some elements are imbalanced, especially Necrosis which is too weak. I hope the game can see more balance-related changes.
A: Balancing issues are also on top of our priority list, and we are aware that we haven't made a lot of changes when it comes to hero balancing.
However, for future new heroes, we will prioritize designing more powerful heroes for the weaker elements, so stay tuned.
Q: Rose fails as a healer in Temporal Vortex. I hope you can improve this hero.
A: Roger that. Regarding this, we're already planning to make updates to this hero. More details will be announced soon.
About Game Modes:
Q: Temporal Vortex and 3v3 team-based arena games take too long. I hope we can speed up these battles too.
A: Roger that! We're hard at work developing relevant features. Meanwhile, we encourage you to share more feedback with us.
Q: I hope there are more filter options for the Gallery feature, such as Buff Dispels, Debuff Dispels, and Healing so we can find the ones we want easier and faster.
A: Thank you for the suggestion. We'll see which filter options you use the most and add them to the Gallery.
Q: I think it's a good idea to add more game modes that require teamwork.
A: We are developing new team-based game modes, so stay tuned!
Q: I think it's a good idea to make surplus Imprint Stones useful.
A: We have something planned for you to use your surplus Imprint Stones, so please be patient with us and stay tuned for relevant news.
About Updates:
Q: It takes quite some time to clear stages. Do you have plans to resolve this and make things move faster?
A: Of course. Regarding this, we've implemented a Quick Combat: Multiplied Challenge feature. You can play events such as Moonlight Dungeon to earn Multiplied Challenge Tickets to access this feature. Additionally, we have other plans to speed up your in-game progress. Your ideas and suggestions matter in this regard, so keep them coming.
Step #1: Access the Quick Combat menu here.
Step #2: Enable the Multiplied Challenge feature here. By spending Multiplied Challenge Tickets, you will spend double the Stamina but also get double the rewards.
Q: Season 2 hasn't offered enough new content, and things can get repetitive and boring. I hope to see more new in-game content!
A: We've received feedback from many players about the lack of content in season 2, and the seasonal mechanics only make matters worse. Currently, the developers are hard at work trying to develop more seasonal content with high-replay value.
Additionally, the in-game trailer of our second collaboration event is now available! The D&D collaboration hero this time is Elminster, who will be here to meet you on February 23!
Q: The game has almost no events or rewards planned for Lunar New Year. Not only that, season 2 lacks events for us to upgrade or rebuild our teams, and there are only a few new maps. I hope the developers can focus on these issues.
A: The seasonal EXP mechanic has more potential to be explored, and the game development has indeed come to a bottleneck. But rest assured because our goals and expectations for the game remain unchanged. In season 2, we realized how important it is to add more unique, in-depth content to each new season.
Thank you all for submitting your feedback. As always, the developers will read your comments and suggestions while designing changes and updates accordingly. We encourage you to submit your feedback via our customer support. Just log into the game, go to Settings, and tap the customer support icon.
That's about it for this Q&A session. A big thank-you to everyone who made their voice heard. Adenthia is a more enchanting place because of you! Meanwhile, we encourage you to send your feedback and suggestions on various platforms. The Dragonheir: Silent Gods team will do its best to polish the game according to your expectations and bring you a more awesome gaming experience.
Release:26.10.2023
Genre:
Massively Multiplayer Online
Entwickler:
SGRA Studio
Vertrieb:
Nuverse Pte. Ltd.
Engine:keine Infos
Kopierschutz:keine Infos
Franchise:keine Infos
Einzelspieler
Mehrspieler
Koop