News Liste Doors: Paradox

Behind the Doors: Air Clash
Doors: Paradox
13.09.22 14:00 Community Announcements

Welcome to the 11th Behind the Doors!

Last week we finished the horror stories and today, to commemorate our wonderful journey, we’re reaching for the skies with a Fantasy Machine! This category was one of the harder ones to create, simply because of all the possibilities - we were very literal when we said “The sky’s the limit”. ːsteamhappyː

When the creation of prototypes first began, we took the “Epic Fantasy Flying Machine” prompt and started brainstorming ideas around it.. for example a machine that has literal angel wings and a helicopter were just the tip of the iceberg. We expanded on previously abandoned concepts, such as a Mail Express machine and it even made the final cut! Air Clash on the other hand was a brand new concept, which took a liking to our designers and received multiple iterations.


Disclaimer: The left prototype on the picture is separate from the two on the right.

At first, the Air Clash level was thought to be an air balloon. And why wouldn’t it when one of the dreamiest air transportations from the past was a balloon. Of course, we wanted to create something with real roots, such as the balloon, but give it a fantasy twist, which would play with the concept of an epic flying machine.

The next prototype (pictures in the middle and right) is the second iteration of the balloon, which was more of a mechanical airship concept rather than your typical “Around the world in 80 days” colorful hot air balloon.

Developing these two ideas helped us escape from the narrow genre of “it’s either gonna be this or that” and we decided to experiment - combining the classic hot air balloon with the mechanical concepts of the second iteration proved useful, as we came up with the Gunship design.



It was an innovative idea for us, because we wanted to include some brand new mechanics into the level - since it was a gunship, of course it needed to have some form of artillery. Instead of adding missiles like the modern gunships, we instead drew inspiration from the “ship” - so we added cannons. To the front we added yet another weapon, but we’ll leave you guessing on that one. ːsteamhappyː



Thank You for reading this week’s Behind the Doors. Don’t forget to join our Discord to get notified about all our future posts and announcements, as well as chatting with the team and community!
If you enjoyed our demo and want to see more from Doors, check in with your favorite puzzle streamers, because plenty of them are already playing an exclusive 15-level version!




Logo for Doors: Paradox
Release:04.11.2022 Genre: Gelegenheits-Spiel Entwickler: Big Loop Studios Vertrieb: Snapbreak Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
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