Well, well, well.. Look who the cat dragged in! ːsteamhappyː
Welcome everyone to the newest, freshest and creepiest chapter in this Behind the Doors collection! Today we are waving Aloha to the tropical islands and saying Hello to the Haunted House category. And while the level we’ve chosen for you today is not a house, it is most definitely haunted.
Infernal Fire is for sure one of the most recognizable levels out of all 58 - it got a sweet promo in the demo and is even the face of our marketing - it appears in logos, pictures, videos and everything in between! You might wonder why and the answer is very simple - it looks cool and it’s got that awesome plot twist you definitely did not expect.
![](https://www.eprison.de/pics/games/https://clan.akamai.steamstatic.com/images/41617316/beffaa7c9e30a9ae6fcd56566502086e80bc5f71.png)
The level got its distinctive vibe from not one, but two separate prototypes. The first one seen here might let you on that the gameplay was to include a lot of birds, surprisingly. One thing is for sure - the big wooden bird was very much liked by the designers, so we developed some ideas around it - including adding a puzzle inside. The cage baby doll was an uncertain aspect and was assumed it would go away immediately - curiously, that wasn’t exactly the case.
![](https://www.eprison.de/pics/games/https://clan.akamai.steamstatic.com/images/41617316/38270fae6da3880675cdfe389243119515662d59.png)
Now that we take a closer look at the second prototype - you might get the idea that we literally combined the pair. The weird ram head is there, the teddy bear plushie and the door frame also got influenced from this version. Interestingly, it wasn't one prototype which got developed over time, but two separate which were worked on independently as different levels.
![](https://www.eprison.de/pics/games/https://clan.akamai.steamstatic.com/images/41617316/7891b792a324eb3a0c92dbb5cdcdce4b5a87c1cd.png)
The background of this level is a very simple one - some ruined buildings and creepy tree branches were the only necessities, given that the darkness of the level does it more justice than anything we could have added as prop. The dim lights are intentional, but without spoiling anything, you will see why you don’t have to up your monitor brightness for this one. It’s even hinted at in the name. ːsteamhappyː
![](https://www.eprison.de/pics/games/https://clan.akamai.steamstatic.com/images/41617316/59757ade6efd131d1193045dcff3ec185f265867.gif)
Thank You for reading this week’s Behind the Doors. Don’t forget to join our Discord to get notified about all our future posts and announcements, as well as chatting with the team and community!
If you enjoyed our demo and want to see more from Doors, check in with your favorite puzzle streamers, because plenty of them are already playing an exclusive 15-level version!
![](https://www.eprison.de/pics/games/https://clan.akamai.steamstatic.com/images/41617316/f0af307f080a2b0d6e263b199544ccf5e2baa056.png)
![](https://www.eprison.de/pics/games/https://clan.akamai.steamstatic.com/images/41617316/cd72d1667005f60849bd2e02d755f331641489bd.gif)