We just want to say another big thank you to you all for supporting Distant Kingdoms so far. We’ve been listening to your feedback throughout Early Access, which has helped us greatly with updates and patches.
With this latest update, we’re hoping to create a smooth gameplay experience for everyone in the Kingdom. Especially for new players getting to grips with the core mechanics of Distant Kingdoms.
*Important info*
Unfortunately this also means that previous saves will no longer work - this is due to ongoing development for the Kingdom including changes to some core mechanics. To combat this we’ll be giving you the option to use a rollback branch which will let you carry on with your previous saves.
You can access the rollback branch by:
1. Right clicking on ‘Distant Kingdoms’ in your Steam library
2. Clicking ‘properties’
3. Selecting the ‘V1.1 - Props and Walls’ branch from the BETA drop down menu.
If you want to change back to the current version of Distant Kingdoms, just click the ‘None’ option in the same menu - simple!
This latest Update should support the continued development of Distant Kingdoms and make it so our later updates can be added much more smoothly.
Let’s take a look at what else the Kingdom has in store for you!
Operating Radiuses
- We’ve changed the behaviour of radiuses for all Production Buildings to create a smoother and simpler experience.
Up until now, the Warehouse radius determined which buildings could use its Couriers. The radius of a Production Building however, was what defined where these Couriers could carry Goods between.
Update 1.5 means that Warehouses now take all that responsibility. All Production Buildings with the radius of a Warehouse will be able to send and receive Goods with any other appropriate buildings within the same radius.
This will make large Warehouses much more valuable to you, as it’ll give you the chance to spread your Settlement across much larger distances!
Logistics
- We’ve made some changes to the User Experience for Logistics. The core functionality will stay the same, but the way you assemble and edit a Logistics Route (previously known as Trade Route) will be broken up into clear stages.
Changes to the interface will better explain what actions you can do and when, including;
1. Naming the route
2. Adding the stops
3. Configuring loading and unloading of goods
We’re also looking into the ability for players to create single-run routes - this should give you a much more convenient way to send off construction materials to new Settlements!
Thank you all again for your continued support. Make sure to follow us on Twitter or come say hello over in the Tavern if you have any questions - or just fancy chatting with the other adventurers!
For any bug reporting, please continue to fill in reports here.
In the meantime, we’ll be continuing our work on Update 2, which will completely overhaul the Adventuring and Exploration system. This is all thanks to your helpful feedback - which will help us to meet our original vision for the Kingdom!