Another round of bug fixes and minor tweaks as we prepare for our upcoming Update 1.5 (coming next week!).
As always, please do let us know of any issues you encounter, and be sure to join us in our Discord
http://discord.gg/distantkingdoms
Patch Notes
Improvements/additions
- Implemented player analytics to gather detailed gameplay feedback. Analytics can be opted out of if desired.
- Lowered the volume of the sound effect for building construction completing.
Bug fixes
- Fixed an issue where attempting to access the Save or Load menus while in a match fail and block further input.
- Changing volumes in the Audio Settings no longer makes loading into a match never end.
- The South-West corner of Windy Peaks can now be explored as intended.
- Fixed an issue where Coal Mines destroyed by a Fire Emergency could cause game logic to stop.
- The "Noble Tier" Tech Tree node's Quest now requires building the correct number of Houses.
- The Settings menu sidebar no longer moves around after changing the resolution in the Launcher.
- Settings changed in the Launcher are no longer reset after closing and reopening the Launcher again before launching the game.
- Fixed an incorrect line of terrain being unusable across the North edge of Windy Peaks.
- The fade to black that occurs after completing the Trade section of the Tutorial now lasts the intended length of time.
- Audio is now paused when the game is minimised.
- Building names in inspectors no longer move around when being edited.
- Employees are now distributed to buildings in line with their Priority.
- Fixed an issue where buildings would sometimes become unable to be selected.
- Changing the aspect ratio or display mode in the Graphics Settings now applies them correctly.
- The mouse cursor no longer changes when hovering over the Race selection box in the Main Menu.