Hello Players! ????
Welcome to the new devlog! Today we’d like to show you another tool at your disposal. One which can become extremely valuable help, or bring you a lose depending on how you use it- the wrecking ball ????.
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In the prologue, players will get an early introduction to the wrecking ball. While they won’t have full control over it at this stage, they will be able to use it in a limited capacity. This early experience serves as a preview of its potential, allowing players to get a feel for its destructive power before they can fully utilize it later in the game. ????
The wrecking ball is not a tool that players have constant access to—it must be rented for a fee. ???? Its primary function is tied to contracts involving derelict buildings, where quick demolition is essential. In some standard contracts, players may also have the option to use the wrecking ball, though it’ll be a rare occurrence.
We love this tool and it’s super fun to use so we’re positive you’ll love using it as well. ???? But as with many of the fun things in life… use it with caution because too much destruction sometimes leads to a penalty, such as in situation when you demolish structures that should remain intact. ????
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The main advantage of using the wrecking ball is efficiency. ⌚ In rundown properties, where the goal is often to clear out the space as quickly as possible to prepare it for resale, the wrecking ball becomes an invaluable tool.
Instead of manually dismantling structures piece by piece, players can use it to bring down entire buildings and their interiors in a matter of moments. This streamlined approach not only saves time but also enhances the overall flow of the demolition process, making large-scale destruction both satisfying and practical. ????
We hope that this introduction piqued your interest and you’ll use this tool during your work! ???? As always, we’d love to hear your thoughts on the topic so make sure to share them with us in the comments!
https://store.steampowered.com/app/2487150/Deconstruction_Simulator/
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See you soon!
Deconstruction Simulator Team