Thank you for your months of waiting and support, most of this big update is the update of the back room map
Although the workload is very heavy this time, I am still very happy to finally finish a map, thank you for your continuous support!
If you are able, you can also sponsor and support me:
https://www.patreon.com/Chenjiacheng
Next, I will summarize this big update
Newly added
(all are updates to the back room map)1. A new factory scene in the back room map has been added, allowing two scenes with different styles to be seamlessly connected.
2. New tasks and gameplay have been added to the back room map, which will increase the play time a lot.
3. A new weapon AK74 is added for the back room map. You will pick it up during the mission.
4. Added the function of replacing primary and secondary weapons. In the game, you can press 1 and 2 on the keyboard to switch freely.
5. Added new weapons that use different bullet specifications, and the models of the bullet boxes when picking up bullets are also different.
6. A new password function is added. You need to enter a random password to open a security door.
7. A new play boundary has been added. Once you enter the factory, you cannot leave. If you forcefully leave, you will be teleported back.
8. Almond water has been added. You can find it on the map. After picking it up, press P on the keyboard to open the backpack and drink it. It can restore part of the blood volume.
9. Added more task prompts
10. A new female researcher who can shoot has been added. When zombies come, she will automatically join the battle.
11. A new roller shutter door controller is added. Press E on the keyboard when approaching to view the internal structure of the controller.
12. A new gear handle has been added that can be picked up. Players need to find it in the scene.
13. Added an interactive gear handle. You need to drag it out of the backpack and put it in the correct position to complete the installation.
14. A new rolling shutter door that can be interacted with is added, which can be raised and lowered according to the task.
15. Added interactive drawers that can be opened to see if there are any items in them
Tweaks and fixes:
1. The back room map has been expanded and divided into upper and lower layers.
2. Adjusted the location where weapons are generated at the beginning to make weapons easier to find.
3. Adjusted the positions of walls that can be passed through. There are a total of 7 walls that can be passed through.
4. Remake the post-effects of the VCR perspective.
5. Adjusted the perspective of the conversation with the researcher from the third person to the first person, making the sense of immersion more real.
6. The form of dialogue with researchers has been adjusted from the original text dialogue to AI dubbing.
7. Speed up the time to collect zombie blood
8. Fixed the issue where the female researcher could not pass through the wall, causing her to lie down when she hit the wall.
9. Fixed the problem of incorrect bullet display
The following adjustments are for misty map
1. The zombies at the supply point in the misty map have been deleted.
2. When installing the fuse, the player cannot exit the installation to prevent the user from accidentally exiting the installation halfway through the installation.
3. Change the button for installing the fuse to E on the keyboard
4. Adjusted the position of the player’s birth point in the misty map