- This is a boring third-person zombie game with no plot
- Please don’t have high expectations for the game, this is just a game I made for the tutorial, there is no gameplay, no plot, pure entertainment
- Complete the quest to kill all the zombies
- Unless you have super high marksmanship, you'll need to search the scene for ammunition supplies
- 5 or more melee attacks will trigger a skill that can kill a zombie in one blow
- There are no health packs, which means you have to keep an eye on your health
- There are two maps and weapons of different difficulty for players to choose from
- The total production time is only 17 days
- This game is a teaching case game of bilibili Chen Jiacheng, not an officially released game
- The reason why I list Steam is just to allow my fans to quickly download the experience
Why was the game released and released on Steam?
It's not an official game, it's a teaching case, just to give my fans who support me and want to play my game a way to download it quickly
Why should the game be free?
Because I knew the game had a lot of flaws, and it took a short time to make, but it was complete
Part of the reason is that if the game is paid and the player is the consumer, but if the game is free AND I have a relaxed state
What development experience do you have?
As of 2021, I have 4 years of Unreal Engine experience and 2 years of Unreal Engine lecture experience. In 2018, I started to record free Unreal Engine 4 tutorials at bilibili. I also obtained an official Unreal Certified Lecturer in 2019. This game is not mine. Strength
If you want to learn Unreal Engine 4 friends, bilibili searches for Unreal 4 and the first one is my tutorial.
What did you do in this game?
In addition to the characters and scene models I paid for, THE UI, UI interaction, functional logic, character movement system, pickup system, shooting system, damage system, scene atmosphere, AI system, game optimization, etc., were all done by myself. There was no need to apply any template
In the end, thank you for playing the game. I am aware of many shortcomings, but these improvements need time and energy. I am happy to share my game, but please respect the results of my labor.