![](https://www.eprison.de/pics/games/https://clan.akamai.steamstatic.com/images/36253678/35bf7c5678b4d2c8b4649d7a4267b264551aaea9.png)
https://store.steampowered.com/app/951430/Dead_Age_2/
Dear Survivors & Dear Jasons,
![](https://www.eprison.de/pics/games/https://clan.akamai.steamstatic.com/images/36253678/7ae928ec8bdefae7e957e5e1a613aeac18f128c8.png)
In this update small improvements and bugfixes were made, which were discussed in the community forum. For example, the additional HP for doctors in the escort quests.
Don't forget our last big update. Here we have improved the higher skills.
If you want to support us now, please write a review, so that we also survive on our huge quest. It's really hardcore difficulty level for developers to survive with masses of indie games on Steam.
In the next weeks we will work on additional survival options. Nothing big, but small ways to make the game harder for veterans. If you are interested in that, just have a look here:
https://steamcommunity.com/app/951430/discussions/0/3104642254777784285/
![](https://www.eprison.de/pics/games/https://clan.akamai.steamstatic.com/images/36253678/0d477af91ea84fb3f3418b596d4089518cfe6155.gif)
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Small Improvements
- increased the doctor's HP from the Bodyguard side quests / Office Dungeon a bit and also Nathalies's HP
- improved handling of Tessa's quest when the player doesn't completes Lana's request and lets the time limit run out
- Improved turn order when a new enemy wave starts
- he Fatty's Sucker Punch attack now requires one round of charging so the player has time to prepare
- updates to French and Russian localization
- added a new dialogue for the leader room of the office dungeon base when there are no dialogue options left
- the level up window will now wait instead of showing up when there is a transition between a cutscene and another dialogue
- slightly adjusted the background graphic for the pinned quest area
- during a cut scene some of the UI elements will now fade out as well
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Bugfixes
- fixed that one of merchant Joe's dialogue options regarding the Merchant guild was visible even if you already encountered the guild
- fixed Denise's dialog asking if the player ever visited the Independent HQ was not correctly checking that state
- fixed that in some circumstances the level up display could show a level up for the same character a second time although only having one actual level up
- fixed a crash in combat that could occur when a Tough Brawler was killed by walking into one of player's traps
- fixed that wolf enemies could visually get stuck at the back row when they got knocked back and stunned at the same time
- fixed that the animation for climbing down the ladder of the hunting stand sometimes was misaligned when aborting the job
- fixed that during the cutscene when chapter two of the story begins after the mutation fight there is a short moment the player was able interact with the menus when they shouldn't
- fixed inconsistent spelling of Nathalie's name in several dialogues
- fixed that the cooldown timer for a turret skill could get stuck if the turret was summoned in a fight before inside the same scene and that combat had ended with the turret still alive
- fixed a bug where it was possible to skip the dialogue and start combat action even before the enemies arrived during mansion or shed entrance fights
- fixed a crash that could occur when 2 enemies try to attack and the first one causes the second one to go KO by triggering a explosive trap
If you have any problems, please use the forum.
https://steamcommunity.com/app/951430/discussions/1/
And you can always visit us in discord: DISCORD
Have fun and stay healthy!
Rayk (HolyAvatar in Steam Forum) & the Silent Dreams Team
https://store.steampowered.com/bundle/16438/Dead_Age_12_Bundle/