https://store.steampowered.com/app/951430/Dead_Age_2/
Dear Survivors & Dear Jasons,
We now present some small improvements with controller and travel enemies in this new update. ( a few dozen less small fights in the 30 hours or more campaign ;)) Meanwhile we are working on the next Dead Age and you can continue to post your suggestions here.
https://steamcommunity.com/app/951430/discussions/0/4246299157482132600/
Don't forget our last big updates. Here we created the difficult survival options for Dead Age veterans and have improved the higher skills.
If you want to support us now, [i]please write a review[/i], so that we also survive on our huge quest. It's really hardcore difficulty level for developers to survive with masses of indie games on Steam.
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[b]Improvements[/b]
- slightly reduced the chances for random encounters while travelling
- added a new task to Tessa healing quest to further clearify what exactly is to do
- the combat UI now uses a complete console-like controller behaviour instead of a virtual cursor
- adjusted the starting skill points for Hank and Jane when they join the player to make them more adjusted to the skill levels of other survivors
- added a few more attraction areas on UI elements for the virtual cursor in controller mode
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[b]Bugfixes[/b]
- fixed a rare combat crash that occurred when during a second wave a skill's cooldown was reset but it's idle changing buff was still active (e.g "Give cover")
- fixed issues with controller support where some inputs on contextual buttons and areas would not work
