https://store.steampowered.com/app/951430/Dead_Age_2/
Dear Survivors & Dear Jasons,
We now present some small improvements with controller and travel enemies in this new update. ( a few dozen less small fights in the 30 hours or more campaign ;)) Meanwhile we are working on the next Dead Age and you can continue to post your suggestions here.
https://steamcommunity.com/app/951430/discussions/0/4246299157482132600/
Don't forget our last big updates. Here we created the difficult survival options for Dead Age veterans and have improved the higher skills.
If you want to support us now, please write a review, so that we also survive on our huge quest. It's really hardcore difficulty level for developers to survive with masses of indie games on Steam.
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Improvements
- slightly reduced the chances for random encounters while travelling
- added a new task to Tessa healing quest to further clearify what exactly is to do
- the combat UI now uses a complete console-like controller behaviour instead of a virtual cursor
- adjusted the starting skill points for Hank and Jane when they join the player to make them more adjusted to the skill levels of other survivors
- added a few more attraction areas on UI elements for the virtual cursor in controller mode
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Bugfixes
- fixed a rare combat crash that occurred when during a second wave a skill's cooldown was reset but it's idle changing buff was still active (e.g "Give cover")
- fixed issues with controller support where some inputs on contextual buttons and areas would not work
If you have any problems, please use the forum.
https://steamcommunity.com/app/951430/discussions/1/
And you can always visit us in discord: DISCORD
Have fun and stay healthy!
Rayk (HolyAvatar in Steam Forum) & the Silent Dreams Team
https://store.steampowered.com/bundle/16438/Dead_Age_12_Bundle/