Added
- Damage bonuses for melee weapons based on the weapon’s Primary Attribute and Damage Threshold, as per DSA 5e rules (+1 DP per Attribute Point above the Damage Threshold)
Fixed
- Fixed a broken storyline stage causing characters to fail to load
- Fixed Armillary adventure exit door not always opening when it should
- Shrine puzzles will no longer prevent completing the adventure
- Fixed Encumbrance getting removed when a character is knocked down
- Fixed Liturgical Shield giving protection on failed spell check
- Fixed statues of Phex not doing what they were supposed to
- Cave spiders are no longer Sentient (will not answer to provoke)
- Fixed inaccessible containers in some places
- Fixed crafting recipe for Gas Trap
- Fixed progression card AP costs sometimes being higher than they were meant to
- Fixed “regained X KP” (instead of AE) messages for mages when resting
- Fixed item names overflowing in tavern UI
- Fixed Raven’s Beak damage bonus vs. undead
- Fixed Adersin Sword damage value
- Fixed Pastilles Against Pain duration
Improved
- Revamped progression cards relating to gaining new Spells
- Correct rounding when calculating Derived Characteristics (round up when fractional part is 0.5 or higher)
- Balanced ingredient prices
- Improved henchman behaviour after “Follow Me” toggle
- Improved indicators for friendly creatures (e.g. Treants and Tree Dragons) to more clearly differentiate them from enemies
- Improved usability of Lost City cogs puzzle
- Improved Master Chest encounter to make it more clear how it works
- Improved usability of Forest pressure plate puzzle
- Loot dropped by enemies is now highlighted to make it less easy to miss
- Limited Stupor from Old Soldier encounter to 1 level
- Increased Quicksilver duration