Today we are proud to make a new and big update for Codex of Victory! The game is very close to the final state now. It has levels of difficulty, tuned balance and lot of new content.
We all hope you will Enjoy it, Rate it and Tell your friends about this cool game :)
Merry Christmas!
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Change List
Big Changes
• Levels of difficulty. Now at any point in the campaign you may change the difficulty level of the game from the settings menu. NORMAL is easier than previous experience, HARD is slightly harder.
• Quests. Now there is a “Quests” window in tactical battles that shows the status of your current tasks.
• New heroes and hero upgrades. In the second Act new heroes will come to aid your cause and you will be able to upgrade them.
• New Enemies. Be prepared to face new enemy battle mechs. You better spread wide your troops not to be damaged by Augment Shocker’s Chain-lightning, that grows in power with each damaged vehicle. Keep an eye on Augment Snipers, Flyers and Supporters as well.
• New planet. Yes – we opened Kali for battles, and it is your responsibility to free it from aggressors.
• Lot of new missions. Now in the second Act you have lot of strategic choice where to fly and fight, as you will be faced with LOTS of missions available simultaneously (and even more spawning with time).
• Access to the new troops. In the course of the action you will be able to build and upgrade more types of troops to support your preferred tactics.
• New modules. Yes, we are adding new and better modules to improve and alter your troops. But some of them will need parts that only could be salvaged from enemies.
• Important! When you try to load the old save from the second Act, your progress will be set to the beginning of the second Act (right after the Baron Boarov death) because missions, story and rewards were changed a lot. You will keep all your troops and upgrades intact.
Smaller Changes and fixes
• Artillery now makes only 3 damage in attack.
• All units got hints in battle
• Player can see blueprints in his inventory
• AI was slightly improved
• Starting AP were changed in many levels
• Enemy uses upgraded units.
• New improved hints in the building phase
• Many small interface improvements
• Player can gather valuable parts of some defeated enemy units.
• Player’s dropship doesn’t automatically return to base after the battle
• Space button changes the speed pace on base
• Fire distance cap tactical effect added for one of the Kali missions.
• Paused resources now are gathered automatically when there is more space in the storage
• Added the “Turns” counter for the singleplayer battles.
• Lot of tasks for mission generator.
• Fixed the bug in “Taunt” effect
• New cursor
• Now the process of room building and upgrade is visualized with the circular progress bar.
• Player can deploy several heroes to the battle field
• Turrets became more powerful especially with upgrades
• Tactical effects are shown in the battle
• Lots of changes in the localization
• Improved colors for Augments
• We now show the time required to build the room or unit in the hint for it.
• And a lot more behind the scenes.
• Levels of difficulty. Now at any point in the campaign you may change the difficulty level of the game from the settings menu. NORMAL is easier than previous experience, HARD is slightly harder.
• Quests. Now there is a “Quests” window in tactical battles that shows the status of your current tasks.
• New heroes and hero upgrades. In the second Act new heroes will come to aid your cause and you will be able to upgrade them.
• New Enemies. Be prepared to face new enemy battle mechs. You better spread wide your troops not to be damaged by Augment Shocker’s Chain-lightning, that grows in power with each damaged vehicle. Keep an eye on Augment Snipers, Flyers and Supporters as well.
• New planet. Yes – we opened Kali for battles, and it is your responsibility to free it from aggressors.
• Lot of new missions. Now in the second Act you have lot of strategic choice where to fly and fight, as you will be faced with LOTS of missions available simultaneously (and even more spawning with time).
• Access to the new troops. In the course of the action you will be able to build and upgrade more types of troops to support your preferred tactics.
• New modules. Yes, we are adding new and better modules to improve and alter your troops. But some of them will need parts that only could be salvaged from enemies.
• Important! When you try to load the old save from the second Act, your progress will be set to the beginning of the second Act (right after the Baron Boarov death) because missions, story and rewards were changed a lot. You will keep all your troops and upgrades intact.